index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
gui
/
tree.h
Age
Commit message (
Expand
)
Author
2021-08-02
Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...
Gilles Roudière
2021-07-04
Clean up Tree
reduz
2021-06-28
Implement Tree's internal minimum width calculation
Gilles Roudière
2021-06-25
Allow disabling scrolling in Tree
Gilles Roudière
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-02
Use bold fonts in editor
reduz
2021-05-25
Add highlight to the relationship lines of selected Tree items
Yuri Sizov
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
2021-05-06
Merge pull request #44831 from gongpha/dont-update-tree-if-selected
Rémi Verschelde
2021-05-04
Rename `doubleclick` to `double_click`
Aaron Franke
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-02-14
[CTL] Add missing font outline drawing routines and theme constants.
bruvzg
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-08
Expose Tree::scroll_to_item()
Pedro J. Estébanez
2021-01-24
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-06
Blocking updating in SceneTreeEditor when editing an item
gongpha
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-02
Prevent dragging from SceneTree buttons
Haoyu Qiu
2020-07-01
Fix doubleclick on tree item, restore input focus on previous windows.
Juan Linietsky
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-02
Fixes add group in Group Editor dialog
Haoyu Qiu
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-20
Fix some overflows and unitialized variables
Rafał Mikrut
2019-10-04
Merge pull request #22834 from lupoDharkael/recursive-item
Rémi Verschelde
2019-09-26
#14011: Implement `TreeItem.get_button_tooltip(column, idx)`.
Nolan Darilek
2019-09-20
Remove an unused icon and constant in Tree
Hugo Locurcio
2019-09-04
Add call_recursive method to TreeItem
lupoDharkael
2019-08-24
Tree: fix and expose icon modulation
merumelu
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-07-09
TreeItem: Rename new button disable method to set_button_disabled
Rémi Verschelde
2019-07-07
TreeItem: Added a setter for the disabled-property of buttons
Meriipu
2019-05-31
Improvements to incremental search
Tomasz Chabora
2019-01-14
Defer activated signal after tree has been traversed.
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-14
Fix tree item editable cell not updating when windows was resized
Guilherme Felipe
2018-11-18
If using relationship lines (now default) hide guides.
Juan Linietsky
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-23
Removed obsoleted core/helper/value_evaluator.h and moved math_fieldwise to c...
DualMatrix
2018-09-03
Change return value of Tree.create_item() from Object to TreeItem
Kelly Thomas
[next]