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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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tree.h
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Author
2021-01-24
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-06
Blocking updating in SceneTreeEditor when editing an item
gongpha
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-02
Prevent dragging from SceneTree buttons
Haoyu Qiu
2020-07-01
Fix doubleclick on tree item, restore input focus on previous windows.
Juan Linietsky
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-02
Fixes add group in Group Editor dialog
Haoyu Qiu
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-20
Fix some overflows and unitialized variables
Rafał Mikrut
2019-10-04
Merge pull request #22834 from lupoDharkael/recursive-item
Rémi Verschelde
2019-09-26
#14011: Implement `TreeItem.get_button_tooltip(column, idx)`.
Nolan Darilek
2019-09-20
Remove an unused icon and constant in Tree
Hugo Locurcio
2019-09-04
Add call_recursive method to TreeItem
lupoDharkael
2019-08-24
Tree: fix and expose icon modulation
merumelu
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-07-09
TreeItem: Rename new button disable method to set_button_disabled
Rémi Verschelde
2019-07-07
TreeItem: Added a setter for the disabled-property of buttons
Meriipu
2019-05-31
Improvements to incremental search
Tomasz Chabora
2019-01-14
Defer activated signal after tree has been traversed.
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-14
Fix tree item editable cell not updating when windows was resized
Guilherme Felipe
2018-11-18
If using relationship lines (now default) hide guides.
Juan Linietsky
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-23
Removed obsoleted core/helper/value_evaluator.h and moved math_fieldwise to c...
DualMatrix
2018-09-03
Change return value of Tree.create_item() from Object to TreeItem
Kelly Thomas
2018-02-23
Tree now uses UI actions instead of keys
Fabio Alessandrelli
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-26
Removed the InputEvent ID field, which was unused and can cause bugs.
Juan Linietsky
2017-12-18
Add functionality to insert tree item.
Ray Koopa
2017-11-27
Some improvements to file/dir open/save dialogs:
Dmitry Koteroff
2017-11-04
In Create New Node, always select and show best (shortest) match
Bernhard Liebl
2017-09-28
Several visual improvements.
Daniel J. Ramirez
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-05
Add custom minumus height to TreeItem
Geequlim
2017-09-02
Fix typos 'a' and 'an'
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
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