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path: root/scene/gui/tree.h
AgeCommit message (Expand)Author
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-26Removed the InputEvent ID field, which was unused and can cause bugs.Juan Linietsky
2017-12-18Add functionality to insert tree item.Ray Koopa
2017-11-27Some improvements to file/dir open/save dialogs:Dmitry Koteroff
2017-11-04In Create New Node, always select and show best (shortest) matchBernhard Liebl
2017-09-28Several visual improvements.Daniel J. Ramirez
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-05Add custom minumus height to TreeItemGeequlim
2017-09-02Fix typos 'a' and 'an'Poommetee Ketson
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-18-Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-10Inspector: Right click on resource opens sub-menu.Andreas Haas
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-06-25-Added folding to property editor, persistent on objects it editsJuan Linietsky
2017-06-04Removed stupid right arrow to edit resource. Now simply click it..Juan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-26Tree: Ability to add tooltips to TreeItem buttons.Andreas Haas
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-03Fix wrong TreeItem reference after reconstructingvolzhs
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge pull request #7382 from volzhs/fix-visibilityRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-28Show visual notice for visibility on Scene Dockvolzhs
2016-11-01Fix to focus or rename node by double clickvolzhs
2016-09-17Add scrolling to Tree control in Drag and Drop modePawel Kowal
2016-08-30More visual script improvementsJuan Linietsky
2016-08-27Double click on scene tree element to focus currently selected nodeDaniel J. Ramirez
2016-07-09Changed tree so shift-selection skips folded children, closes #5515Juan Linietsky
2016-06-15Adds the ability to draw parent-children relationship lines in scene tree editorUgisBrekis
2016-05-15Experimental Right Mouse Button menu for SceneTreeJuan Linietsky
2016-05-14New reworked AnimatedSprite!Juan Linietsky
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
2016-05-01Add math/script expression evaluation in editor (#3620)Franco Eusébio Garcia
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-02-Add some offset to spinboxes in tree, so revert icon does not annoy much whe...Juan Linietsky
2016-01-23-Added a "modal_close" signal for controlsJuan Linietsky
2016-01-23Revert "Tree and PropertyEditor confirm value change on focus loss"Juan Linietsky
2016-01-21Tree and PropertyEditor confirm value change on focus lossFranklin Sobrinho
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-10Spinbox: increase/decrease with mouse heldneikeq