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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tree.h
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Author
2023-01-16
Merge pull request #70433 from Sauermann/fix-treeitem-id
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-29
Fix confusion about TreeItem.add_button ambiguity between id and index
Markus Sauermann
2022-11-30
Rename theme cache separation names
Iceflower
2022-11-10
[Font] Add an import option to pre-render all glyphs required for the transla...
bruvzg
2022-09-21
Tree recursive folding
Ninni Pipping
2022-09-06
Improve naming of theme properties throughout GUI code
Yuri Sizov
2022-09-01
Add a lifecycle method for manual theme item caching to Control
Yuri Sizov
2022-08-30
Rename TreeItem's `set_tooltip` to `set_tooltip_text`
Micky
2022-08-24
Replace Array return types with TypedArray 3
kobewi
2022-08-04
fixed Tree UI control bug corrupting child cache
derammo
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-07
Horizontal scroll for Tree
Ninni Pipping
2022-07-06
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-05-26
tree: always emit item_edited
Nathan Franke
2022-05-24
Merge pull request #60061 from monkeyman192/allow_treeitem_visible
Rémi Verschelde
2022-05-21
Add the button pressed to some signals in Tree
trollodel
2022-05-16
Allow TreeItem nodes to toggle visibility
monkeyman192
2022-04-22
Implement Label3D node.
bruvzg
2022-04-11
Implement Animation Libraries
reduz
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-30
Make vararg method bind no return and return
Pierre-Thomas Meisels
2022-02-08
Improve TreeItem button API
Haoyu Qiu
2022-02-05
Center when scrolling to tree item.
Stijn Hinlopen
2022-01-28
Improve some method bindings to use specific `Object` subtypes
Rémi Verschelde
2022-01-27
Merge pull request #57205 from TechnoPorg/variant-template-cast
Rémi Verschelde
2022-01-25
Allow method binds to take Object subclasses as arguments
TechnoPorg
2022-01-18
Addded methods to propagate checks & refactored classes to use new methods.
Kevin Fischer
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-04
Remove EDSCALE dependency from /scene/gui
Yuri Sizov
2021-09-26
Fix minimum size of TreeItem
floppyhammer
2021-09-01
Cache TreeItem minimum size for performance.
Gilles Roudière
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-16
Added icons and API for indeterminate checkmarks for the Tree class.
Kevin Fischer
2021-08-02
Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...
Gilles Roudière
2021-07-04
Clean up Tree
reduz
2021-06-28
Implement Tree's internal minimum width calculation
Gilles Roudière
2021-06-25
Allow disabling scrolling in Tree
Gilles Roudière
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-02
Use bold fonts in editor
reduz
2021-05-25
Add highlight to the relationship lines of selected Tree items
Yuri Sizov
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
2021-05-06
Merge pull request #44831 from gongpha/dont-update-tree-if-selected
Rémi Verschelde
2021-05-04
Rename `doubleclick` to `double_click`
Aaron Franke
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
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