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path: root/scene/gui/tree.h
AgeCommit message (Collapse)Author
2016-01-23-Added a "modal_close" signal for controlsJuan Linietsky
-Used it to keep changes on lineedit when focused out
2016-01-23Revert "Tree and PropertyEditor confirm value change on focus loss"Juan Linietsky
2016-01-21Tree and PropertyEditor confirm value change on focus lossFranklin Sobrinho
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-10Spinbox: increase/decrease with mouse heldneikeq
2015-11-13-better integration of ndee's themeJuan Linietsky
2015-08-29-fixes to capture modeJuan Linietsky
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
2015-06-22Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky