Age | Commit message (Expand) | Author |
2017-09-05 | Add custom minumus height to TreeItem | Geequlim |
2017-09-02 | Fix typos 'a' and 'an' | Poommetee Ketson |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-18 | -Volume sliders, mute, solo and fx bypass are functional, closes #9021 | Juan Linietsky |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-10 | Inspector: Right click on resource opens sub-menu. | Andreas Haas |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-06-25 | -Added folding to property editor, persistent on objects it edits | Juan Linietsky |
2017-06-04 | Removed stupid right arrow to edit resource. Now simply click it.. | Juan Linietsky |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-04-26 | Tree: Ability to add tooltips to TreeItem buttons. | Andreas Haas |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-03 | Fix wrong TreeItem reference after reconstructing | volzhs |
2017-01-21 | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more differentiate... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge pull request #7382 from volzhs/fix-visibility | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-28 | Show visual notice for visibility on Scene Dock | volzhs |
2016-11-01 | Fix to focus or rename node by double click | volzhs |
2016-09-17 | Add scrolling to Tree control in Drag and Drop mode | Pawel Kowal |
2016-08-30 | More visual script improvements | Juan Linietsky |
2016-08-27 | Double click on scene tree element to focus currently selected node | Daniel J. Ramirez |
2016-07-09 | Changed tree so shift-selection skips folded children, closes #5515 | Juan Linietsky |
2016-06-15 | Adds the ability to draw parent-children relationship lines in scene tree editor | UgisBrekis |
2016-05-15 | Experimental Right Mouse Button menu for SceneTree | Juan Linietsky |
2016-05-14 | New reworked AnimatedSprite! | Juan Linietsky |
2016-05-11 | -begun implementing drag & drop editor wide | Juan Linietsky |
2016-05-01 | Add math/script expression evaluation in editor (#3620) | Franco Eusébio Garcia |
2016-03-12 | -Made editor support SSL certs by default (embedded them) | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-02-02 | -Add some offset to spinboxes in tree, so revert icon does not annoy much whe... | Juan Linietsky |
2016-01-23 | -Added a "modal_close" signal for controls | Juan Linietsky |
2016-01-23 | Revert "Tree and PropertyEditor confirm value change on focus loss" | Juan Linietsky |
2016-01-21 | Tree and PropertyEditor confirm value change on focus loss | Franklin Sobrinho |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-10 | Spinbox: increase/decrease with mouse held | neikeq |
2015-11-13 | -better integration of ndee's theme | Juan Linietsky |
2015-08-29 | -fixes to capture mode | Juan Linietsky |
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |