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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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tree.h
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Author
2022-01-28
Improve some method bindings to use specific `Object` subtypes
Rémi Verschelde
2022-01-27
Merge pull request #57205 from TechnoPorg/variant-template-cast
Rémi Verschelde
2022-01-25
Allow method binds to take Object subclasses as arguments
TechnoPorg
2022-01-18
Addded methods to propagate checks & refactored classes to use new methods.
Kevin Fischer
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-04
Remove EDSCALE dependency from /scene/gui
Yuri Sizov
2021-09-26
Fix minimum size of TreeItem
floppyhammer
2021-09-01
Cache TreeItem minimum size for performance.
Gilles Roudière
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-16
Added icons and API for indeterminate checkmarks for the Tree class.
Kevin Fischer
2021-08-02
Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...
Gilles Roudière
2021-07-04
Clean up Tree
reduz
2021-06-28
Implement Tree's internal minimum width calculation
Gilles Roudière
2021-06-25
Allow disabling scrolling in Tree
Gilles Roudière
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-02
Use bold fonts in editor
reduz
2021-05-25
Add highlight to the relationship lines of selected Tree items
Yuri Sizov
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
2021-05-06
Merge pull request #44831 from gongpha/dont-update-tree-if-selected
Rémi Verschelde
2021-05-04
Rename `doubleclick` to `double_click`
Aaron Franke
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-02-14
[CTL] Add missing font outline drawing routines and theme constants.
bruvzg
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-08
Expose Tree::scroll_to_item()
Pedro J. Estébanez
2021-01-24
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-06
Blocking updating in SceneTreeEditor when editing an item
gongpha
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-02
Prevent dragging from SceneTree buttons
Haoyu Qiu
2020-07-01
Fix doubleclick on tree item, restore input focus on previous windows.
Juan Linietsky
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-02
Fixes add group in Group Editor dialog
Haoyu Qiu
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-20
Fix some overflows and unitialized variables
Rafał Mikrut
2019-10-04
Merge pull request #22834 from lupoDharkael/recursive-item
Rémi Verschelde
2019-09-26
#14011: Implement `TreeItem.get_button_tooltip(column, idx)`.
Nolan Darilek
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