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path: root/scene/gui/tree.h
AgeCommit message (Expand)Author
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-07-10Add override keywords.Marcel Admiraal
2020-07-02Prevent dragging from SceneTree buttonsHaoyu Qiu
2020-07-01Fix doubleclick on tree item, restore input focus on previous windows.Juan Linietsky
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Modernize remaining uses of 0/NULL instead of nullptr (C++11)Rémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-26Popups have also been converted to windowsJuan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-02Fixes add group in Group Editor dialogHaoyu Qiu
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-20Fix some overflows and unitialized variablesRafał Mikrut
2019-10-04Merge pull request #22834 from lupoDharkael/recursive-itemRémi Verschelde
2019-09-26#14011: Implement `TreeItem.get_button_tooltip(column, idx)`.Nolan Darilek
2019-09-20Remove an unused icon and constant in TreeHugo Locurcio
2019-09-04Add call_recursive method to TreeItemlupoDharkael
2019-08-24Tree: fix and expose icon modulationmerumelu
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-07-09TreeItem: Rename new button disable method to set_button_disabledRémi Verschelde
2019-07-07TreeItem: Added a setter for the disabled-property of buttonsMeriipu
2019-05-31Improvements to incremental searchTomasz Chabora
2019-01-14Defer activated signal after tree has been traversed.Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-14Fix tree item editable cell not updating when windows was resizedGuilherme Felipe
2018-11-18If using relationship lines (now default) hide guides.Juan Linietsky
2018-09-27Fix warnings about unhandled enum value in switch [-Wswitch]Rémi Verschelde
2018-09-23Removed obsoleted core/helper/value_evaluator.h and moved math_fieldwise to c...DualMatrix
2018-09-03Change return value of Tree.create_item() from Object to TreeItemKelly Thomas
2018-02-23Tree now uses UI actions instead of keysFabio Alessandrelli
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-26Removed the InputEvent ID field, which was unused and can cause bugs.Juan Linietsky
2017-12-18Add functionality to insert tree item.Ray Koopa
2017-11-27Some improvements to file/dir open/save dialogs:Dmitry Koteroff
2017-11-04In Create New Node, always select and show best (shortest) matchBernhard Liebl
2017-09-28Several visual improvements.Daniel J. Ramirez
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-05Add custom minumus height to TreeItemGeequlim
2017-09-02Fix typos 'a' and 'an'Poommetee Ketson
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-18-Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-10Inspector: Right click on resource opens sub-menu.Andreas Haas
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky