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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
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gui
/
tree.cpp
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Author
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-31
-fix range limit issue in Particles2D, closes #2411
Juan Linietsky
2015-12-28
Add missing argument names in GDScript bindings
RĂ©mi Verschelde
2015-12-10
Fix editing TreeItem cells in range mode
eska
2015-12-10
Spinbox: increase/decrease with mouse held
neikeq
2015-11-18
Merge pull request #2735 from TheHX/fix_tree_checkbox
Juan Linietsky
2015-11-13
-better integration of ndee's theme
Juan Linietsky
2015-11-05
Add Tree checkbox check/uncheck behavior when pressing enter
Franklin Sobrinho
2015-08-30
Merge branch 'master' of https://github.com/okamstudio/godot
Mariano Javier Suligoy
2015-08-30
Add missing icons, also make MSVC2010 happy
Mariano Javier Suligoy
2015-08-30
-fix compile issue (pow)
Juan Linietsky
2015-08-29
-multi-selection (shift-click) working in scene tree
Juan Linietsky
2015-08-29
-fixes to capture mode
Juan Linietsky
2015-08-23
**WARNING BEFORE PULLING**
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-22
begin work on lighting system for 2D
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-14
Fixes
Juan Linietsky
2014-09-21
Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-02-26
-Added ATITC texture support
Juan Linietsky
2014-02-10
Disabled the slider for numeric values on the tree view.
Trent McPheron
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky