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path: root/scene/gui/tree.cpp
AgeCommit message (Expand)Author
2017-05-23-Fix the "set_val" call deferred, it was the only one.. closes #8742Juan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-18Add column_title_pressed signal to Tree nodeyanorax
2017-05-07Implemented scrolling factor for smooth trackpad scrollingtoger5
2017-05-04Tree: Clear search string on selection.Andreas Haas
2017-04-26Tree: Ability to add tooltips to TreeItem buttons.Andreas Haas
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-03Fix wrong TreeItem reference after reconstructingvolzhs
2017-02-26Merge pull request #7874 from volzhs/issue-7820-masterRémi Verschelde
2017-02-23Fix crash when click icon while editing node namevolzhs
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13Renamed button functions to be more verboes, same with Range unit value -> ratioJuan Linietsky
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-09-All types have editable script now in propertiesJuan Linietsky
2017-01-08-removed stop mouse and ignore mouse from control, which were confusing, repl...Juan Linietsky
2017-01-08PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...Juan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge pull request #7341 from bruno-ortiz/masterRémi Verschelde
2017-01-02Merge pull request #7385 from bojidar-bg/tree-range-drag-lockRémi Verschelde
2017-01-02Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_...Bruno Ortiz
2017-01-02Merge pull request #7382 from volzhs/fix-visibilityRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-28Fix #7098 by not accepting right clicks while dragging the rangeBojidar Marinov
2016-12-28Show visual notice for visibility on Scene Dockvolzhs
2016-11-13Clarify a NULL comparisoneska
2016-11-01Fix to focus or rename node by double clickvolzhs
2016-10-09Merge pull request #6553 from pkowal1982/treecheckboxRémi Verschelde
2016-09-19Use full width of TreeItem::Cell to change value in CELL_MODE_CHECKPawel Kowal
2016-09-17Add scrolling to Tree control in Drag and Drop modePawel Kowal
2016-08-30More visual script improvementsJuan Linietsky
2016-08-29Merge pull request #6220 from volzhs/issue-5789Rémi Verschelde
2016-08-29Merge pull request #5956 from djrm/tree_behaviorRémi Verschelde
2016-08-28Show last added action on Input Map and implement InputEvent "=="volzhs
2016-08-27Double click on scene tree element to focus currently selected nodeDaniel J. Ramirez
2016-08-23Make LineEdit not to cover whole line when rename nodevolzhs
2016-07-26Changed the way the step decimals are computed to a safer way, fixes many iss...Juan Linietsky
2016-07-16TreeItem.set_button exposed.Ovnuniarchos
2016-07-10Fix tree drawing the pressed stylebox in all buttons in the columnFranklin Sobrinho