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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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tree.cpp
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Author
2021-03-03
Deselect column only if belongs to deselected item
kobewi
2021-02-22
Merge pull request #45994 from Jummit/expose-edit-selected
Rémi Verschelde
2021-02-22
expose edit_selected in Tree
Jummit
2021-02-16
Select TreeItem if none is selected
kobewi
2021-02-14
[CTL] Add missing font outline drawing routines and theme constants.
bruvzg
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
Merge pull request #45812 from RandomShaper/keep_selected_visible
Rémi Verschelde
2021-02-08
Expose Tree::scroll_to_item()
Pedro J. Estébanez
2021-02-07
Set selected Tree item to null when deselected
kobewi
2021-01-24
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-13
Respect Tree.set_icon_max_width size for drawing selection box
volzhs
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-09-16
Dropping file on parrent dirrectory fixed
Dashcell
2020-09-08
Check if old mouse column is still available.
Marcel Admiraal
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-20
Prevent infinite loop in Tree incremental search
Tomasz Chabora
2020-07-02
Prevent dragging from SceneTree buttons
Haoyu Qiu
2020-07-01
Fix doubleclick on tree item, restore input focus on previous windows.
Juan Linietsky
2020-06-30
Fix Tree's 'scroll_to_item()' not working correctly on some cases
Michael Alexsander
2020-06-06
Tree: Calling update in _gui_input less frequently
Giuliano Barberi
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-06
Bind set_suffix/get_suffix in Tree
Stanislav Labzyuk
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-08
Remove unused ofs variable
theludovyc
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
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