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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tree.cpp
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Author
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
2021-05-17
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
Rémi Verschelde
2021-05-16
Fix Tree::get_column_at_position crash
Haoyu Qiu
2021-05-09
Fix Tree's background focus outline displaying behind section headings
Hugo Locurcio
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-06
Merge pull request #45607 from Calinou/improve-editor-theme
Rémi Verschelde
2021-05-06
Merge pull request #44831 from gongpha/dont-update-tree-if-selected
Rémi Verschelde
2021-05-04
Merge pull request #47855 from aaronfranke/doubleclick
Rémi Verschelde
2021-05-04
Rename `doubleclick` to `double_click`
Aaron Franke
2021-04-28
Calculate __focus_rect when TreeItem is focused
Tomasz Chabora
2021-04-27
Improve the editor theme
Hugo Locurcio
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-03-18
Check for null pointer in get_column_width(0)
Justin Ho
2021-03-03
Deselect column only if belongs to deselected item
kobewi
2021-02-22
Merge pull request #45994 from Jummit/expose-edit-selected
Rémi Verschelde
2021-02-22
expose edit_selected in Tree
Jummit
2021-02-16
Select TreeItem if none is selected
kobewi
2021-02-14
[CTL] Add missing font outline drawing routines and theme constants.
bruvzg
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
Merge pull request #45812 from RandomShaper/keep_selected_visible
Rémi Verschelde
2021-02-08
Expose Tree::scroll_to_item()
Pedro J. Estébanez
2021-02-07
Set selected Tree item to null when deselected
kobewi
2021-01-24
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-06
Blocking updating in SceneTreeEditor when editing an item
gongpha
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-13
Respect Tree.set_icon_max_width size for drawing selection box
volzhs
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-09-16
Dropping file on parrent dirrectory fixed
Dashcell
2020-09-08
Check if old mouse column is still available.
Marcel Admiraal
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-20
Prevent infinite loop in Tree incremental search
Tomasz Chabora
2020-07-02
Prevent dragging from SceneTree buttons
Haoyu Qiu
2020-07-01
Fix doubleclick on tree item, restore input focus on previous windows.
Juan Linietsky
2020-06-30
Fix Tree's 'scroll_to_item()' not working correctly on some cases
Michael Alexsander
2020-06-06
Tree: Calling update in _gui_input less frequently
Giuliano Barberi
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-06
Bind set_suffix/get_suffix in Tree
Stanislav Labzyuk
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
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