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path: root/scene/gui/tree.cpp
AgeCommit message (Expand)Author
2021-04-05Fix crashes in *_input functionsRafał Mikrut
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-22Improved 3D Scene ImporterJuan Linietsky
2021-03-18Check for null pointer in get_column_width(0)Justin Ho
2021-03-03Deselect column only if belongs to deselected itemkobewi
2021-02-22Merge pull request #45994 from Jummit/expose-edit-selectedRémi Verschelde
2021-02-22expose edit_selected in TreeJummit
2021-02-16Select TreeItem if none is selectedkobewi
2021-02-14[CTL] Add missing font outline drawing routines and theme constants.bruvzg
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-02-09Merge pull request #45812 from RandomShaper/keep_selected_visibleRémi Verschelde
2021-02-08Expose Tree::scroll_to_item()Pedro J. Estébanez
2021-02-07Set selected Tree item to null when deselectedkobewi
2021-01-24Change themes *_color_* to *_*_colorMarcel Admiraal
2021-01-06Blocking updating in SceneTreeEditor when editing an itemgongpha
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename Math::stepify to snappedMarcel Admiraal
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-13Respect Tree.set_icon_max_width size for drawing selection boxvolzhs
2020-10-02Updated getters and setters names for toplevelDuroxxigar
2020-09-16Dropping file on parrent dirrectory fixedDashcell
2020-09-08Check if old mouse column is still available.Marcel Admiraal
2020-07-27Make all String float conversion methods be 64-bitAaron Franke
2020-07-20Prevent infinite loop in Tree incremental searchTomasz Chabora
2020-07-02Prevent dragging from SceneTree buttonsHaoyu Qiu
2020-07-01Fix doubleclick on tree item, restore input focus on previous windows.Juan Linietsky
2020-06-30Fix Tree's 'scroll_to_item()' not working correctly on some casesMichael Alexsander
2020-06-06Tree: Calling update in _gui_input less frequentlyGiuliano Barberi
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-05-06Bind set_suffix/get_suffix in TreeStanislav Labzyuk
2020-04-28Rename InputFilter back to InputRémi Verschelde
2020-04-08Remove unused ofs variabletheludovyc
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-26Popups have also been converted to windowsJuan Linietsky
2020-03-26Open sub-windows as embedded if the OS does not support themJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-26Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde