Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-03 | LineEdit in Tree is aligned vertical center | volzhs | |
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-27 | Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference | Rémi Verschelde | |
Added/Fixed null pointer checks | |||
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez | |
2017-08-26 | Tree: fix RMB click collapses next item | Poommetee Ketson | |
2017-08-22 | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | |
Removed unnecessary assignments | |||
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez | |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-18 | -Volume sliders, mute, solo and fx bypass are functional, closes #9021 | Juan Linietsky | |
-Fixed tree reselect, makes reselecting an audio bux FX work | |||
2017-08-11 | Merge pull request #10247 from djrm/pr_bus_fixes | Rémi Verschelde | |
Fixes to buses editor | |||
2017-08-11 | Merge pull request #10238 from Hinsbart/resource_rmb | Rémi Verschelde | |
Inspector: Right click on resource opens sub-menu. | |||
2017-08-10 | Fixes to buses editor | Daniel J. Ramirez | |
Fixed unselectable bus Added bus options button | |||
2017-08-10 | Inspector: Right click on resource opens sub-menu. | Andreas Haas | |
Fixes #9052 | |||
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-08-06 | Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER | Bojidar Marinov | |
Closes #7695 | |||
2017-08-02 | Tree: fix index error with expanded column | Poommetee Ketson | |
2017-07-23 | Add object type hint for docs | Poommetee Ketson | |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky | |
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. | |||
2017-06-25 | tree fix drawing order for header + | toger5 | |
- the collapse arrow gets drawn after the background so its not hidden underneath anymore - custom_bg_color no offset anymore | |||
2017-06-25 | -Added folding to property editor, persistent on objects it edits | Juan Linietsky | |
-Some changes to tree to support this properly | |||
2017-06-05 | Fix build error | Poommetee Ketson | |
2017-06-05 | Merge pull request #9038 from AlexHolly/rect2-rename-pos | Rémi Verschelde | |
renamed all Rect2.pos to Rect2.position | |||
2017-06-04 | Removed stupid right arrow to edit resource. Now simply click it.. | Juan Linietsky | |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas | |
Make the naming consistent with other classes. | |||
2017-05-23 | -Fix the "set_val" call deferred, it was the only one.. closes #8742 | Juan Linietsky | |
-Removed redundant bind in input_event | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-18 | Add column_title_pressed signal to Tree node | yanorax | |
The Tree node column/table form is missing the ability to capture column title clicks easily. Adding this functionality will give us the ability to create functions such as sort by column, which is a common table manipulation ability in games/apps. https://godotengine.org/qa/7699 | |||
2017-05-07 | Implemented scrolling factor for smooth trackpad scrolling | toger5 | |
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list. | |||
2017-05-04 | Tree: Clear search string on selection. | Andreas Haas | |
The Tree node has the ability to jump to a specific item by typing the first few chars of it's name. But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for ages :P With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :) | |||
2017-04-26 | Tree: Ability to add tooltips to TreeItem buttons. | Andreas Haas | |
Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock. | |||
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-03 | Fix wrong TreeItem reference after reconstructing | volzhs | |
2017-02-26 | Merge pull request #7874 from volzhs/issue-7820-master | Rémi Verschelde | |
Fix crash when click icon while editing node name | |||
2017-02-23 | Fix crash when click icon while editing node name | volzhs | |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | |
modified files) -.pck and .zip exporting redone, seems to be working.. | |||
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-01-21 | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather ↵ | Ferenc Arn | |
than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions. | |||
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde | |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-13 | Renamed button functions to be more verboes, same with Range unit value -> ratio | Juan Linietsky | |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | |
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | |||
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky | |
-An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc). |