index
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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
scene
/
gui
/
tree.cpp
Age
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Author
2016-07-10
Fix tree drawing the pressed stylebox in all buttons in the column
Franklin Sobrinho
2016-07-09
Changed tree so shift-selection skips folded children, closes #5515
Juan Linietsky
2016-07-07
Remove unused variables (third pass) + dead code
Rémi Verschelde
2016-07-04
Fix TreeItem range editing by dragging on the inspector
Franklin Sobrinho
2016-06-30
Only emit item_selected once per Tree row, closes #5280
Juan Linietsky
2016-06-15
Adds the ability to draw parent-children relationship lines in scene tree editor
UgisBrekis
2016-06-11
fix how some display values are shown, fixes #4953
Juan Linietsky
2016-05-16
Contextualized Scene Tree menu
Juan Linietsky
2016-05-15
Experimental Right Mouse Button menu for SceneTree
Juan Linietsky
2016-05-14
New reworked AnimatedSprite!
Juan Linietsky
2016-05-11
ability to drag scenes from filesystem to tree for instancing
Juan Linietsky
2016-05-11
-begun implementing drag & drop editor wide
Juan Linietsky
2016-05-04
Fix wrong return and argument types in documentation
Ignacio Etcheverry
2016-05-01
Add math/script expression evaluation in editor (#3620)
Franco Eusébio Garcia
2016-03-17
Fix cursor getting locked on tree control if tree is cleared while modifying ...
Saracen
2016-03-12
-Made editor support SSL certs by default (embedded them)
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-02
-Add some offset to spinboxes in tree, so revert icon does not annoy much whe...
Juan Linietsky
2016-01-27
Fix Tree Slider disappearing when clicking on it
Franklin Sobrinho
2016-01-26
Fix wrong position of LineEdit in Scene editor
Franklin Sobrinho
2016-01-23
-Added a "modal_close" signal for controls
Juan Linietsky
2016-01-23
Revert "Tree and PropertyEditor confirm value change on focus loss"
Juan Linietsky
2016-01-21
Merge pull request #3407 from TheHX/pr-issue-1717
Rémi Verschelde
2016-01-21
Tree and PropertyEditor confirm value change on focus loss
Franklin Sobrinho
2016-01-21
Fix wrong local mouse pos when holding spinbox and improve behaviour
Ignacio Etcheverry
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-31
-fix range limit issue in Particles2D, closes #2411
Juan Linietsky
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-10
Fix editing TreeItem cells in range mode
eska
2015-12-10
Spinbox: increase/decrease with mouse held
neikeq
2015-11-18
Merge pull request #2735 from TheHX/fix_tree_checkbox
Juan Linietsky
2015-11-13
-better integration of ndee's theme
Juan Linietsky
2015-11-05
Add Tree checkbox check/uncheck behavior when pressing enter
Franklin Sobrinho
2015-08-30
Merge branch 'master' of https://github.com/okamstudio/godot
Mariano Javier Suligoy
2015-08-30
Add missing icons, also make MSVC2010 happy
Mariano Javier Suligoy
2015-08-30
-fix compile issue (pow)
Juan Linietsky
2015-08-29
-multi-selection (shift-click) working in scene tree
Juan Linietsky
2015-08-29
-fixes to capture mode
Juan Linietsky
2015-08-23
**WARNING BEFORE PULLING**
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-22
begin work on lighting system for 2D
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-14
Fixes
Juan Linietsky
2014-09-21
Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-02-26
-Added ATITC texture support
Juan Linietsky
2014-02-10
Disabled the slider for numeric values on the tree view.
Trent McPheron
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky