Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-02 | Use bold fonts in editor | reduz | |
* Labels are now bold * Categories in trees are bold * Main editor buttons are bold * Fixed section folding arrows in inspector | |||
2021-06-01 | fix-tree-item-dragging | floppyhammer | |
2021-05-26 | Fix disappearing relationship lines in Tree when item is out of view | Yuri Sizov | |
2021-05-25 | Add highlight to the relationship lines of selected Tree items | Yuri Sizov | |
2021-05-25 | Tweak dozens of editor property hints for consistency | Hugo Locurcio | |
- Update Viewport MSAA property hints to match the currently exposed values. - Add some performance hints to property hints. | |||
2021-05-17 | Improve TreeItem API and allow to move nodes | trollodel | |
2021-05-17 | Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 | Rémi Verschelde | |
2021-05-16 | Fix Tree::get_column_at_position crash | Haoyu Qiu | |
2021-05-09 | Fix Tree's background focus outline displaying behind section headings | Hugo Locurcio | |
2021-05-07 | Rename "Control" key to "Ctrl" and add "_pressed" suffix to all ↵ | Lightning_A | |
InputEventWithModifiers properties/methods | |||
2021-05-06 | Merge pull request #45607 from Calinou/improve-editor-theme | Rémi Verschelde | |
Improve the editor theme | |||
2021-05-06 | Merge pull request #44831 from gongpha/dont-update-tree-if-selected | Rémi Verschelde | |
Blocking updating in SceneTreeEditor when an item was selected | |||
2021-05-04 | Merge pull request #47855 from aaronfranke/doubleclick | Rémi Verschelde | |
Rename `doubleclick` to `double_click` | |||
2021-05-04 | Rename `doubleclick` to `double_click` | Aaron Franke | |
2021-04-28 | Calculate __focus_rect when TreeItem is focused | Tomasz Chabora | |
2021-04-27 | Improve the editor theme | Hugo Locurcio | |
The editor theme now makes use of rounded corners and less borders to follow modern visual trends. The default theme's colors were also tweaked to make the blue hue more subtle (similar to the Arc theme, which was removed as a consequence). The Alien theme was replaced by a Breeze Dark theme, which should blend in well with the KDE theme. | |||
2021-04-05 | Fix crashes in *_input functions | Rafał Mikrut | |
2021-03-23 | Rename ButtonList enum and members to MouseButton | Aaron Franke | |
2021-03-22 | Improved 3D Scene Importer | Juan Linietsky | |
* Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made. | |||
2021-03-18 | Check for null pointer in get_column_width(0) | Justin Ho | |
2021-03-03 | Deselect column only if belongs to deselected item | kobewi | |
2021-02-22 | Merge pull request #45994 from Jummit/expose-edit-selected | Rémi Verschelde | |
Expose edit_selected in Tree | |||
2021-02-22 | expose edit_selected in Tree | Jummit | |
2021-02-16 | Select TreeItem if none is selected | kobewi | |
2021-02-14 | [CTL] Add missing font outline drawing routines and theme constants. | bruvzg | |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut | |
2021-02-09 | Merge pull request #45812 from RandomShaper/keep_selected_visible | Rémi Verschelde | |
Keep selected node visible after filter change | |||
2021-02-08 | Expose Tree::scroll_to_item() | Pedro J. Estébanez | |
2021-02-07 | Set selected Tree item to null when deselected | kobewi | |
Co-authored-by: Brody Eller <wviper3@gmail.com> | |||
2021-01-24 | Change themes *_color_* to *_*_color | Marcel Admiraal | |
Changed: font_color_accel -> font_accelerator_color font_color_bg -> font_unselected_color font_color_disabled -> font_disabled_color font_color_fg -> font_selected_color font_color_hover -> font_hover_color font_color_hover_pressed -> font_hover_pressed_color font_color_pressed -> font_pressed_color font_color_readonly -> font_readonly_color font_color_selected -> font_selected_color font_color_shadow -> font_shadow_color font_color_uneditable -> font_uneditable_color icon_color_disabled -> icon_disabled_color icon_color_hover -> icon_hover_color icon_color_hover_pressed -> icon_hover_pressed_color icon_color_normal -> icon_normal_color icon_color_pressed -> icon_pressed_color Also includes: font_outline_modulate -> font_outline_color tab_fg -> tab_selected tab_bg -> tab_unselected | |||
2021-01-06 | Blocking updating in SceneTreeEditor when editing an item | gongpha | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-28 | Rename Math::stepify to snapped | Marcel Admiraal | |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal | |
2020-12-09 | Cleanup unused engine code | Tomasz Chabora | |
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | |
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. | |||
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke | |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz | |
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code | |||
2020-10-13 | Respect Tree.set_icon_max_width size for drawing selection box | volzhs | |
2020-10-02 | Updated getters and setters names for toplevel | Duroxxigar | |
2020-09-16 | Dropping file on parrent dirrectory fixed | Dashcell | |
2020-09-08 | Check if old mouse column is still available. | Marcel Admiraal | |
2020-07-27 | Make all String float conversion methods be 64-bit | Aaron Franke | |
2020-07-20 | Prevent infinite loop in Tree incremental search | Tomasz Chabora | |
2020-07-02 | Prevent dragging from SceneTree buttons | Haoyu Qiu | |
2020-07-01 | Fix doubleclick on tree item, restore input focus on previous windows. | Juan Linietsky | |
Closes #37335 | |||
2020-06-30 | Fix Tree's 'scroll_to_item()' not working correctly on some cases | Michael Alexsander | |
2020-06-06 | Tree: Calling update in _gui_input less frequently | Giuliano Barberi | |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde | |
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html |