Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-18 | Implement BiDi override mode for GDScript source. | bruvzg | |
2023-01-16 | Merge pull request #70433 from Sauermann/fix-treeitem-id | Rémi Verschelde | |
Fix confusion about TreeItem.add_button ambiguity between id and index | |||
2023-01-11 | Merge pull request #71042 from ↵ | Rémi Verschelde | |
marzecdawid/only-cursor-multiselect-tree-text-search Fix text search in Tree with multiselect | |||
2023-01-08 | Expose Tree::deselect_all to GDScript | Dawid Marzec | |
2023-01-07 | Fix text search in Tree with multiselect | Dawid Marzec | |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde | |
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". | |||
2023-01-03 | Fix Tree overflow without scrolling being enabled | Haoyu Qiu | |
2022-12-31 | Use the vertical scrollbar when calculating the width that can be used for ↵ | Marius Hanl | |
drawing The horizontal scrollbar was used before, which is not correct as it has no influence to the drawing width Also fixed the other wrong locations | |||
2022-12-29 | Fix confusion about TreeItem.add_button ambiguity between id and index | Markus Sauermann | |
A TreeItem button has an id and an index, which can be distinct. This leads to confusion. This PR documents the distinction between id and index. | |||
2022-12-20 | Fix misaligned edit box when clicking on `Tree` items with different sizes | Michael Alexsander | |
2022-12-12 | Merge pull request #68546 from marzecdawid/fix-deselect-all-in_tree | Rémi Verschelde | |
Fix errors while deselecting all tree items; issue #65185 | |||
2022-12-10 | Merge pull request #68728 from Rindbee/fix-wrong-edit | Rémi Verschelde | |
Make sure the popup editor is hidden when selected | |||
2022-12-07 | Fix Determining Window for Touchscreen | Markus Sauermann | |
DisplayServer::screen_is_touchscreen will likely never utilize its parameter p_screen. This PR replaces this function by DisplayServer::is_touchscreen_available() with the same functionality. This solves the problem, that a SubViewport was used for determining the screen, which resulted in error messages. | |||
2022-12-04 | Fix TreeItem::set_as_cursor check | Ninni Pipping | |
2022-11-30 | Rename theme cache separation names | Iceflower | |
2022-11-16 | Make sure the popup editor is hidden when selected | Rindbee | |
2022-11-15 | Fix errors while deselecting all tree items; issue #65185 | Dawid Marzec | |
2022-11-14 | Fix a gap with scrolling down in Tree with arrow keys (#57636) | Dawid Marzec | |
2022-11-10 | [Font] Add an import option to pre-render all glyphs required for the ↵ | bruvzg | |
translation. | |||
2022-11-08 | Remove duplicate project settings definitions | kobewi | |
2022-10-13 | Merge pull request #66337 from EricEzaM/sprite-frames | Rémi Verschelde | |
Ensure control built-in shortcuts are matched exactly & add shortcuts for SpriteFrames editor | |||
2022-10-09 | Expose TreeItem::set_button_color | Jummit | |
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-10-06 | Fix wrong condition used in `set_custom_color` | Rindbee | |
2022-09-24 | Ensure all checks of `is_action` in the editor which are for 'shortcut' use, ↵ | Eric M | |
check the action exactly. | |||
2022-09-21 | Tree recursive folding | Ninni Pipping | |
2022-09-07 | Fix key mapping changes when moving from macOS to other platform | bruvzg | |
Removes separate `Command` key (use `Meta` instead). Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`). | |||
2022-09-06 | Improve naming of theme properties throughout GUI code | Yuri Sizov | |
Rename ItemList's bg -> panel Rename ItemList's bg_focus -> focus Rename ProgressBar's bg -> background Rename ProgressBar's fg -> fill Rename Tree's bg -> panel Rename Tree's bg_focus -> focus Rename ScrollContainer's bg -> panel Rename FileDialog's *_icon_modulate -> *_icon_color Rename FileDialog's files_disabled -> file_disabled_color Rename CheckButton's on/off -> checked/unchecked Rename check_v_adjust -> check_v_offset | |||
2022-09-01 | Add a lifecycle method for manual theme item caching to Control | Yuri Sizov | |
2022-08-30 | Merge pull request #64377 from Mickeon/rename-canvas-redraw | Rémi Verschelde | |
Rename `CanvasItem.update()` to `queue_redraw()` | |||
2022-08-30 | Rename TreeItem's `set_tooltip` to `set_tooltip_text` | Micky | |
`set_tooltip` -> `set_tooltip_text` `get_tooltip` -> `get_tooltip_text` For consistency: `get_button_tooltip` -> `get_button_tooltip_text` And the `tooltip` parameter in `add_button` was renamed to `tooltip_text` | |||
2022-08-29 | Rename `CanvasItem.update()` to `queue_redraw()` | Micky | |
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`. | |||
2022-08-25 | Merge pull request #64536 from Mickeon/editor-tree-icon-size | Rémi Verschelde | |
Account for TreeItem's Cell icon and center the text Popup vertically | |||
2022-08-24 | Merge pull request #64082 from KoBeWi/array3k | Rémi Verschelde | |
2022-08-24 | Merge pull request #59226 from Rindbee/better-setters-in-gui-controls | Yuri Sizov | |
Improve the setters in gui, return directly if the value does not change. | |||
2022-08-24 | implemented right click on Tree control header | derammo | |
2022-08-24 | Replace Array return types with TypedArray 3 | kobewi | |
2022-08-23 | Add some codes, returnes directly if the value is not changed. | 风青山 | |
Avoid executing the following value-changed logics if the value does not really change. | |||
2022-08-19 | Account for TreeItem's Cell icon and center the text Popup vertically | Micky | |
2022-08-04 | fixed Tree UI control bug corrupting child cache | derammo | |
2022-07-26 | Merge pull request #63472 from timothyqiu/tree-row-cell-bg | Rémi Verschelde | |
Tree: Don't draw selection background of individual cells in Row mode | |||
2022-07-26 | Tree: Don't draw selection background of individual cells in Row mode | Haoyu Qiu | |
2022-07-25 | Fix negative indices in TreeItem | kobewi | |
2022-07-18 | Rename Control PRESET_WIDE to PRESET_FULL_RECT | FireForge | |
2022-07-13 | Merge pull request #62781 from MinusKube/tree-slider-bug | Rémi Verschelde | |
Fix range slider in tree not updating text value | |||
2022-07-07 | Horizontal scroll for Tree | Ninni Pipping | |
2022-07-06 | Fix range slider in tree not updating text value | MinusKube | |
2022-07-06 | Refactor Font configuration and import UI, and Font resources. | bruvzg | |
2022-06-01 | Handle drawing of relationship lines better to take in to account invisible ↵ | monkeyman192 | |
children | |||
2022-05-31 | Merge pull request #61453 from m3g4d1v3r/master | Rémi Verschelde | |
Fix #61444: Executing Tree.scroll_to_item crashes Godot |