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path: root/scene/gui/tree.cpp
AgeCommit message (Collapse)Author
2021-09-28Fix tree title column size minimum widthjmb462
2021-09-26Fix minimum size of TreeItemfloppyhammer
2021-09-25Merge pull request #53049 from AnilBK/dont-construct-2Rémi Verschelde
2021-09-25Construct values only when necessary.Anilforextra
2021-09-25Correctly calculate position of the folding arrow in TreeYuri Sizov
2021-09-15Merge pull request #52313 from groud/cache_tree_item_sizeRémi Verschelde
2021-09-13Fix error when click edge of the tree iconTomasz Chabora
2021-09-01Cache TreeItem minimum size for performance.Gilles Roudière
2021-08-28Add support for internal nodeskobewi
2021-08-27Merge pull request #52096 from kleonc/tree-item-drag-drop-drawingMax Hilbrunner
Tree Fix line rendering when drag and dropping TreeItem
2021-08-27Makes FontData importable resource.bruvzg
Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support.
2021-08-25Tree Fix line rendering when drag and dropping TreeItemkleonc
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-16Added icons and API for indeterminate checkmarks for the Tree class.Kevin Fischer
2021-07-18Optimize StringName usagereduz
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
2021-07-13Merge pull request #50135 from KoBeWi/🌲.update()Rémi Verschelde
Update Tree when modified
2021-07-07Merge pull request #49890 from voxelv/fix_tree_range_click_timeout_crash_46648Hugo Locurcio
Avoid using a nullptr root in Tree._range_click_timeout().
2021-07-04Clean up Treereduz
Fixes some problems introduced by #49917 * Tree used minimum size as a stretch ratio, so it forced a minimum size of 1. * Minimum size redone, stretch ratio moved to a separate setting * Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired. * Added a clip content option for situations where fit to contents does not apply. * Icon would scroll with the item, making it invislbe if the item is too long. * Made icon always appear to the right (or left if RTL is enabled) of the visible item space.
2021-07-04Update Tree when modifiedkobewi
2021-06-30Avoid using a nullptr root in Tree._range_click_timeout().voxelv
Fixes #46648
2021-06-29Fixes crash in case no column in tree is expanded and has minimum sizeGilles Roudière
2021-06-28Implement Tree's internal minimum width calculationGilles Roudière
2021-06-25Allow disabling scrolling in TreeGilles Roudière
2021-06-21Make relationship lines draw on top of TreeItemsYuri Sizov
2021-06-20Use mouse and joypad enums instead of plain integersAaron Franke
Also MIDIMessage
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-16Documentation search fixesGregory Basile
Updates rich_text_label so that the built-in documentation can be searched Previously, it would only find the first result and would not select other results Renames "_entered" functions to "_submitted"
2021-06-02Use bold fonts in editorreduz
* Labels are now bold * Categories in trees are bold * Main editor buttons are bold * Fixed section folding arrows in inspector
2021-06-01fix-tree-item-draggingfloppyhammer
2021-05-26Fix disappearing relationship lines in Tree when item is out of viewYuri Sizov
2021-05-25Add highlight to the relationship lines of selected Tree itemsYuri Sizov
2021-05-25Tweak dozens of editor property hints for consistencyHugo Locurcio
- Update Viewport MSAA property hints to match the currently exposed values. - Add some performance hints to property hints.
2021-05-17Improve TreeItem API and allow to move nodestrollodel
2021-05-17Merge pull request #48168 from LightningAA/control-to-ctrl-4.0Rémi Verschelde
2021-05-16Fix Tree::get_column_at_position crashHaoyu Qiu
2021-05-09Fix Tree's background focus outline displaying behind section headingsHugo Locurcio
2021-05-07Rename "Control" key to "Ctrl" and add "_pressed" suffix to all ↵Lightning_A
InputEventWithModifiers properties/methods
2021-05-06Merge pull request #45607 from Calinou/improve-editor-themeRémi Verschelde
Improve the editor theme
2021-05-06Merge pull request #44831 from gongpha/dont-update-tree-if-selectedRémi Verschelde
Blocking updating in SceneTreeEditor when an item was selected
2021-05-04Merge pull request #47855 from aaronfranke/doubleclickRémi Verschelde
Rename `doubleclick` to `double_click`
2021-05-04Rename `doubleclick` to `double_click`Aaron Franke
2021-04-28Calculate __focus_rect when TreeItem is focusedTomasz Chabora
2021-04-27Improve the editor themeHugo Locurcio
The editor theme now makes use of rounded corners and less borders to follow modern visual trends. The default theme's colors were also tweaked to make the blue hue more subtle (similar to the Arc theme, which was removed as a consequence). The Alien theme was replaced by a Breeze Dark theme, which should blend in well with the KDE theme.
2021-04-05Fix crashes in *_input functionsRafał Mikrut
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-22Improved 3D Scene ImporterJuan Linietsky
* Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
2021-03-18Check for null pointer in get_column_width(0)Justin Ho
2021-03-03Deselect column only if belongs to deselected itemkobewi
2021-02-22Merge pull request #45994 from Jummit/expose-edit-selectedRémi Verschelde
Expose edit_selected in Tree
2021-02-22expose edit_selected in TreeJummit