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path: root/scene/gui/tree.cpp
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2017-10-02Merge pull request #11659 from AndreaCatania/prephysicsAndreas Haas
Renamed fixed_process to physics_process
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-28Several visual improvements.Daniel J. Ramirez
Added proper label sizing Improved text editor status bar Fixed some issues with ItemList and also some style fixes Added background to color picker samples (the mrcdk fix) Fixed slider ticks. Added VS breakpoint and error styleboxes.
2017-09-25Merge pull request #11541 from Paulb23/tree_arrow_goto_parentRémi Verschelde
Goto to parent on left arrow in tree with single column [ci skip]
2017-09-24Goto to parent on left arrow in tree with single columnPaulb23
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-16Added Left / Right arrow navigation in tree, issue 10737Paulb23
2017-09-15Merge pull request #11230 from maxim-sheronov/fix_enum_bindingsThomas Herzog
Fix enums bindings
2017-09-13Fix enums bindingsMaxim Sheronov
Add missed bindings for enums Move some enums to class to have correct output of api.json
2017-09-13Merge pull request #10995 from GodotExplorer/pr-treeRémi Verschelde
Add custom minumus height to TreeItem
2017-09-12Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde
Fix unused variable warnings
2017-09-08Fix unused variable warningsHein-Pieter van Braam
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08Fix various assorted warningsHein-Pieter van Braam
Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-05Add custom minumus height to TreeItemGeequlim
And expose the method `get_drop_section_at_pos` of Tree
2017-09-03LineEdit in Tree is aligned vertical centervolzhs
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27Merge pull request #10591 from Rubonnek/possible-null-ptr-dereferenceRémi Verschelde
Added/Fixed null pointer checks
2017-08-26Added/Fixed null pointer checksWilson E. Alvarez
2017-08-26Tree: fix RMB click collapses next itemPoommetee Ketson
2017-08-22Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde
Removed unnecessary assignments
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-18-Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky
-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-11Merge pull request #10247 from djrm/pr_bus_fixesRémi Verschelde
Fixes to buses editor
2017-08-11Merge pull request #10238 from Hinsbart/resource_rmbRémi Verschelde
Inspector: Right click on resource opens sub-menu.
2017-08-10Fixes to buses editorDaniel J. Ramirez
Fixed unselectable bus Added bus options button
2017-08-10Inspector: Right click on resource opens sub-menu.Andreas Haas
Fixes #9052
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-06Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTERBojidar Marinov
Closes #7695
2017-08-02Tree: fix index error with expanded columnPoommetee Ketson
2017-07-23Add object type hint for docsPoommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
2017-06-25tree fix drawing order for header +toger5
- the collapse arrow gets drawn after the background so its not hidden underneath anymore - custom_bg_color no offset anymore
2017-06-25-Added folding to property editor, persistent on objects it editsJuan Linietsky
-Some changes to tree to support this properly
2017-06-05Fix build errorPoommetee Ketson
2017-06-05Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde
renamed all Rect2.pos to Rect2.position
2017-06-04Removed stupid right arrow to edit resource. Now simply click it..Juan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
Make the naming consistent with other classes.
2017-05-23-Fix the "set_val" call deferred, it was the only one.. closes #8742Juan Linietsky
-Removed redundant bind in input_event
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-18Add column_title_pressed signal to Tree nodeyanorax
The Tree node column/table form is missing the ability to capture column title clicks easily. Adding this functionality will give us the ability to create functions such as sort by column, which is a common table manipulation ability in games/apps. https://godotengine.org/qa/7699
2017-05-07Implemented scrolling factor for smooth trackpad scrollingtoger5
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list.
2017-05-04Tree: Clear search string on selection.Andreas Haas
The Tree node has the ability to jump to a specific item by typing the first few chars of it's name. But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for ages :P With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)
2017-04-26Tree: Ability to add tooltips to TreeItem buttons.Andreas Haas
Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde