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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tree.cpp
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Author
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-01
Improve ClassDB information for some some signal parameters
Kelly Thomas
2018-08-31
Make "Search Classes" dialog have relationship lines if the setting is enabled
Michael Alexsander Silva Dias
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-13
fixed a branch on uninitialised data in gui/tree
Ibrahn Sahir
2018-04-11
Use internal physics processing for Nodes' internal logic
Rémi Verschelde
2018-03-16
Merge pull request #16947 from Faless/ui_actions
Fabio Alessandrelli
2018-02-28
Fix various valgrind reported uninitialized variable uses
Hein-Pieter van Braam
2018-02-23
Tree now uses UI actions instead of keys
Fabio Alessandrelli
2018-02-17
Clean up some bad words from code comments
Artem Varaksa
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-13
Fixes hangs with Tree in multi selection mode (issue 15588)
Bernhard Liebl
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-06
Fix crash when calling tree API before NOTIFICATION_ENTER_TREE
Bernhard Liebl
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #15314 from poke1024/tree-rlines
Rémi Verschelde
2018-01-04
Tree: only draw visible relationship lines
Bernhard Liebl
2018-01-03
found via cppcheck:
firefly2442
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-29
Fix TreeItem cell text alignment
yanorax
2017-12-26
Removed the InputEvent ID field, which was unused and can cause bugs.
Juan Linietsky
2017-12-18
Add functionality to insert tree item.
Ray Koopa
2017-12-15
Fix thin lines in editor gui on hidpi (issue 14691)
Bernhard Liebl
2017-11-27
Some improvements to file/dir open/save dialogs:
Dmitry Koteroff
2017-11-26
Scene Tree Dock: added ability to deselect items when clicking on empty space
Dmitry Koteroff
2017-11-21
Native pan and zoom for macOS
Bernhard Liebl
2017-11-17
Allow exporting enums from GDScript
Bojidar Marinov
2017-11-04
In Create New Node, always select and show best (shortest) match
Bernhard Liebl
2017-10-24
Fix margin with tree drawing
Jakob Sinclair
2017-10-11
Stop move_to_bottom losing references to treeitems
MillionOstrich
2017-10-02
Merge pull request #11659 from AndreaCatania/prephysics
Andreas Haas
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-28
Several visual improvements.
Daniel J. Ramirez
2017-09-25
Merge pull request #11541 from Paulb23/tree_arrow_goto_parent
Rémi Verschelde
2017-09-24
Goto to parent on left arrow in tree with single column
Paulb23
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-16
Added Left / Right arrow navigation in tree, issue 10737
Paulb23
2017-09-15
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Thomas Herzog
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-13
Merge pull request #10995 from GodotExplorer/pr-tree
Rémi Verschelde
2017-09-12
Merge pull request #10908 from hpvb/fix-unused-variables
Rémi Verschelde
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
Fix various assorted warnings
Hein-Pieter van Braam
2017-09-05
Add custom minumus height to TreeItem
Geequlim
2017-09-03
LineEdit in Tree is aligned vertical center
volzhs
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference
Rémi Verschelde
2017-08-26
Added/Fixed null pointer checks
Wilson E. Alvarez
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