index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
gui
/
tree.cpp
Age
Commit message (
Expand
)
Author
2022-07-26
Merge pull request #63472 from timothyqiu/tree-row-cell-bg
Rémi Verschelde
2022-07-26
Tree: Don't draw selection background of individual cells in Row mode
Haoyu Qiu
2022-07-25
Fix negative indices in TreeItem
kobewi
2022-07-18
Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-07-13
Merge pull request #62781 from MinusKube/tree-slider-bug
Rémi Verschelde
2022-07-07
Horizontal scroll for Tree
Ninni Pipping
2022-07-06
Fix range slider in tree not updating text value
MinusKube
2022-07-06
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-06-01
Handle drawing of relationship lines better to take in to account invisible c...
monkeyman192
2022-05-31
Merge pull request #61453 from m3g4d1v3r/master
Rémi Verschelde
2022-05-26
Add nullptr handling of argument pointer in Tree::scroll_to_item
m3g4d1v3r
2022-05-26
Check visibility of items before drawing their relationship lines
monkeyman192
2022-05-26
tree: always emit item_edited
Nathan Franke
2022-05-24
Merge pull request #60061 from monkeyman192/allow_treeitem_visible
Rémi Verschelde
2022-05-21
Add the button pressed to some signals in Tree
trollodel
2022-05-16
Allow TreeItem nodes to toggle visibility
monkeyman192
2022-05-09
Fix tree button icon not centered vertically
Haoyu Qiu
2022-04-25
Merge pull request #60261 from fire-forge/theme-prop-renames
Rémi Verschelde
2022-04-23
Rename theme properties to include underscores
FireForge
2022-04-22
Implement Label3D node.
bruvzg
2022-04-11
Merge pull request #60085 from YeldhamDev/relationships_are_hard
Rémi Verschelde
2022-04-11
Implement Animation Libraries
reduz
2022-04-09
Draw relationship lines for items offscreen
Michael Alexsander
2022-03-30
Make vararg method bind no return and return
Pierre-Thomas Meisels
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-27
Double clicking scene tree icon focuses that node
Fazil Babu
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-08
Improve TreeItem button API
Haoyu Qiu
2022-02-08
Merge pull request #40140 from hinlopen/tree-scroll-center
Rémi Verschelde
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-06
Add missing SNAME macro optimization in some function calls
jmb462
2022-02-05
Add shortcut_cell double click functionality
Ger Hean
2022-02-05
Center when scrolling to tree item.
Stijn Hinlopen
2022-02-01
Merge pull request #57355 from akien-mga/method-bindings-clearer-types
Rémi Verschelde
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-28
Improve some method bindings to use specific `Object` subtypes
Rémi Verschelde
2022-01-27
Merge pull request #57205 from TechnoPorg/variant-template-cast
Rémi Verschelde
2022-01-25
Allow method binds to take Object subclasses as arguments
TechnoPorg
2022-01-20
Merge pull request #53276 from Phischermen/propagate_check
Rémi Verschelde
2022-01-18
Addded methods to propagate checks & refactored classes to use new methods.
Kevin Fischer
2022-01-11
Merge pull request #56322 from madmiraal/fix-42450
Rémi Verschelde
2022-01-05
Merge pull request #55791 from kleonc/tree-dont-consume-mouse-if-collapser-no...
Rémi Verschelde
2022-01-05
Merge pull request #56346 from pycbouh/control-treenteger
Rémi Verschelde
2022-01-05
Merge pull request #56408 from eazrael/tree-fix-selectionmode-row
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Tree: Fix de-select when selection mode set to SELECT_ROW
Christoph Nelles
2021-12-30
Fix an incorrect exposed property type in Tree
Yuri Sizov
2021-12-29
Rename speed to velocity when it's a directional Vector
Marcel Admiraal
[next]