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path: root/scene/gui/tree.cpp
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2016-08-29Merge pull request #6220 from volzhs/issue-5789Rémi Verschelde
Make LineEdit not to cover whole line when rename node
2016-08-29Merge pull request #5956 from djrm/tree_behaviorRémi Verschelde
Double click on scene tree element to focus currently selected node
2016-08-28Show last added action on Input Map and implement InputEvent "=="volzhs
2016-08-27Double click on scene tree element to focus currently selected nodeDaniel J. Ramirez
In 3D it will focus in the first viewport Enable double click for trees
2016-08-23Make LineEdit not to cover whole line when rename nodevolzhs
2016-07-26Changed the way the step decimals are computed to a safer way, fixes many ↵Juan Linietsky
issues.
2016-07-16TreeItem.set_button exposed.Ovnuniarchos
2016-07-10Fix tree drawing the pressed stylebox in all buttons in the columnFranklin Sobrinho
2016-07-09Changed tree so shift-selection skips folded children, closes #5515Juan Linietsky
2016-07-07Remove unused variables (third pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-04Fix TreeItem range editing by dragging on the inspectorFranklin Sobrinho
2016-06-30Only emit item_selected once per Tree row, closes #5280Juan Linietsky
2016-06-15Adds the ability to draw parent-children relationship lines in scene tree editorUgisBrekis
Can be turned on/off in editor settings + line color change available as well
2016-06-11fix how some display values are shown, fixes #4953Juan Linietsky
2016-05-16Contextualized Scene Tree menuJuan Linietsky
-Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
2016-05-15Experimental Right Mouse Button menu for SceneTreeJuan Linietsky
Will eventually replace the buttons of that dock, so please test it!
2016-05-14New reworked AnimatedSprite!Juan Linietsky
-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
2016-05-11ability to drag scenes from filesystem to tree for instancingJuan Linietsky
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
-filesystem dock dnd support -property list dnd support -scene tree dnd support
2016-05-04Fix wrong return and argument types in documentationIgnacio Etcheverry
2016-05-01Add math/script expression evaluation in editor (#3620)Franco Eusébio Garcia
Rebase of #453
2016-03-17Fix cursor getting locked on tree control if tree is cleared while modifying ↵Saracen
numerical element.
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-02-Add some offset to spinboxes in tree, so revert icon does not annoy much ↵Juan Linietsky
when pops up, fixes #3415
2016-01-27Fix Tree Slider disappearing when clicking on itFranklin Sobrinho
2016-01-26Fix wrong position of LineEdit in Scene editorFranklin Sobrinho
2016-01-23-Added a "modal_close" signal for controlsJuan Linietsky
-Used it to keep changes on lineedit when focused out
2016-01-23Revert "Tree and PropertyEditor confirm value change on focus loss"Juan Linietsky
2016-01-21Merge pull request #3407 from TheHX/pr-issue-1717Rémi Verschelde
Tree and PropertyEditor confirm value change on focus loss
2016-01-21Tree and PropertyEditor confirm value change on focus lossFranklin Sobrinho
2016-01-21Fix wrong local mouse pos when holding spinbox and improve behaviourIgnacio Etcheverry
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31-fix range limit issue in Particles2D, closes #2411Juan Linietsky
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-10Fix editing TreeItem cells in range modeeska
- Show slider when editing range mode tree cells per mouse input - Hide slider after using keyboard controls to edit range mode tree cells
2015-12-10Spinbox: increase/decrease with mouse heldneikeq
2015-11-18Merge pull request #2735 from TheHX/fix_tree_checkboxJuan Linietsky
Fix Tree checkbox check/uncheck behavior
2015-11-13-better integration of ndee's themeJuan Linietsky
2015-11-05Add Tree checkbox check/uncheck behavior when pressing enterFranklin Sobrinho
2015-08-30Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy
# Solved Conflicts: # scene/gui/spin_box.cpp # scene/gui/tree.cpp
2015-08-30Add missing icons, also make MSVC2010 happyMariano Javier Suligoy
2015-08-30-fix compile issue (pow)Juan Linietsky
-ask user for track to call nodes when adding call track
2015-08-29-multi-selection (shift-click) working in scene treeJuan Linietsky
2015-08-29-fixes to capture modeJuan Linietsky
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
2015-08-23**WARNING BEFORE PULLING**Juan Linietsky
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
2015-06-29Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-22begin work on lighting system for 2DJuan Linietsky
nothing functional yet, just experimenting with API
2014-12-07Batch of BugfixesJuan Linietsky
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!