Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-29 | Merge pull request #6220 from volzhs/issue-5789 | Rémi Verschelde | |
Make LineEdit not to cover whole line when rename node | |||
2016-08-29 | Merge pull request #5956 from djrm/tree_behavior | Rémi Verschelde | |
Double click on scene tree element to focus currently selected node | |||
2016-08-28 | Show last added action on Input Map and implement InputEvent "==" | volzhs | |
2016-08-27 | Double click on scene tree element to focus currently selected node | Daniel J. Ramirez | |
In 3D it will focus in the first viewport Enable double click for trees | |||
2016-08-23 | Make LineEdit not to cover whole line when rename node | volzhs | |
2016-07-26 | Changed the way the step decimals are computed to a safer way, fixes many ↵ | Juan Linietsky | |
issues. | |||
2016-07-16 | TreeItem.set_button exposed. | Ovnuniarchos | |
2016-07-10 | Fix tree drawing the pressed stylebox in all buttons in the column | Franklin Sobrinho | |
2016-07-09 | Changed tree so shift-selection skips folded children, closes #5515 | Juan Linietsky | |
2016-07-07 | Remove unused variables (third pass) + dead code | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-07-04 | Fix TreeItem range editing by dragging on the inspector | Franklin Sobrinho | |
2016-06-30 | Only emit item_selected once per Tree row, closes #5280 | Juan Linietsky | |
2016-06-15 | Adds the ability to draw parent-children relationship lines in scene tree editor | UgisBrekis | |
Can be turned on/off in editor settings + line color change available as well | |||
2016-06-11 | fix how some display values are shown, fixes #4953 | Juan Linietsky | |
2016-05-16 | Contextualized Scene Tree menu | Juan Linietsky | |
-Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock | |||
2016-05-15 | Experimental Right Mouse Button menu for SceneTree | Juan Linietsky | |
Will eventually replace the buttons of that dock, so please test it! | |||
2016-05-14 | New reworked AnimatedSprite! | Juan Linietsky | |
-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc. | |||
2016-05-11 | ability to drag scenes from filesystem to tree for instancing | Juan Linietsky | |
2016-05-11 | -begun implementing drag & drop editor wide | Juan Linietsky | |
-filesystem dock dnd support -property list dnd support -scene tree dnd support | |||
2016-05-04 | Fix wrong return and argument types in documentation | Ignacio Etcheverry | |
2016-05-01 | Add math/script expression evaluation in editor (#3620) | Franco Eusébio Garcia | |
Rebase of #453 | |||
2016-03-17 | Fix cursor getting locked on tree control if tree is cleared while modifying ↵ | Saracen | |
numerical element. | |||
2016-03-12 | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | |
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now. | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-02-02 | -Add some offset to spinboxes in tree, so revert icon does not annoy much ↵ | Juan Linietsky | |
when pops up, fixes #3415 | |||
2016-01-27 | Fix Tree Slider disappearing when clicking on it | Franklin Sobrinho | |
2016-01-26 | Fix wrong position of LineEdit in Scene editor | Franklin Sobrinho | |
2016-01-23 | -Added a "modal_close" signal for controls | Juan Linietsky | |
-Used it to keep changes on lineedit when focused out | |||
2016-01-23 | Revert "Tree and PropertyEditor confirm value change on focus loss" | Juan Linietsky | |
2016-01-21 | Merge pull request #3407 from TheHX/pr-issue-1717 | Rémi Verschelde | |
Tree and PropertyEditor confirm value change on focus loss | |||
2016-01-21 | Tree and PropertyEditor confirm value change on focus loss | Franklin Sobrinho | |
2016-01-21 | Fix wrong local mouse pos when holding spinbox and improve behaviour | Ignacio Etcheverry | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-31 | -fix range limit issue in Particles2D, closes #2411 | Juan Linietsky | |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde | |
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | |||
2015-12-10 | Fix editing TreeItem cells in range mode | eska | |
- Show slider when editing range mode tree cells per mouse input - Hide slider after using keyboard controls to edit range mode tree cells | |||
2015-12-10 | Spinbox: increase/decrease with mouse held | neikeq | |
2015-11-18 | Merge pull request #2735 from TheHX/fix_tree_checkbox | Juan Linietsky | |
Fix Tree checkbox check/uncheck behavior | |||
2015-11-13 | -better integration of ndee's theme | Juan Linietsky | |
2015-11-05 | Add Tree checkbox check/uncheck behavior when pressing enter | Franklin Sobrinho | |
2015-08-30 | Merge branch 'master' of https://github.com/okamstudio/godot | Mariano Javier Suligoy | |
# Solved Conflicts: # scene/gui/spin_box.cpp # scene/gui/tree.cpp | |||
2015-08-30 | Add missing icons, also make MSVC2010 happy | Mariano Javier Suligoy | |
2015-08-30 | -fix compile issue (pow) | Juan Linietsky | |
-ask user for track to call nodes when adding call track | |||
2015-08-29 | -multi-selection (shift-click) working in scene tree | Juan Linietsky | |
2015-08-29 | -fixes to capture mode | Juan Linietsky | |
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal | |||
2015-08-23 | **WARNING BEFORE PULLING** | Juan Linietsky | |
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file | |||
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | |
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-01-22 | begin work on lighting system for 2D | Juan Linietsky | |
nothing functional yet, just experimenting with API | |||
2014-12-07 | Batch of Bugfixes | Juan Linietsky | |
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test! |