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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
scene
/
gui
/
texture_rect.h
Age
Commit message (
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Author
2023-01-13
Add expand mode compat to TextureRect
kobewi
2023-01-12
Add expand modes to TextureRect
kobewi
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-01-07
Rename TextureRect.expand to ignore_texture_size
kobewi
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-10-19
Fixup `ColorRect` and `TextureRect` renames
Andrii Doroshenko (Xrayez)
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-05
Update TextureRect and Sprite when their Texture is modified directly.
PouleyKetchoupp
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-04-03
Add ability to flip TextureRect horizontally or vertically
PouleyKetchoupp
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-09
Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchMode
geequlim
2017-01-14
Finish renaming *Frame GUI classes to *Rect
Rémi Verschelde