Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-28 | progress_offset now added to reference cross draw function | Red Headphone | |
2021-11-01 | Fix nine patch of circular TextureProgressBar | floppyhammer | |
2021-10-14 | Fix bilinear TextureProgressBar with nine patch enabled | floppyhammer | |
2021-09-25 | Construct values only when necessary. | Anilforextra | |
2021-09-01 | Add offset for TextureProgress progress texture | kobewi | |
2021-06-21 | Improve nine patch behavior of TextureProgressBar | floppyhammer | |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-23 | Rename Control margin to offset | Marcel Admiraal | |
2020-12-14 | Rename the TextureProgress node to TextureProgressBar | Hugo Locurcio | |
Advantages: - When searching for "progressbar", you'll see both nodes in the search results. - More consistent with Button/TextureButton. |