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path: root/scene/gui/texture_progress_bar.cpp
AgeCommit message (Collapse)Author
2022-08-23Add some codes, returnes directly if the value is not changed.风青山
Avoid executing the following value-changed logics if the value does not really change.
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-03-21Fix "Stretch Margin" group in TextureProgressBarFireForge
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-12-06Rename minimum_size_changed() methodkobewi
2021-11-28progress_offset now added to reference cross draw functionRed Headphone
2021-11-01Fix nine patch of circular TextureProgressBarfloppyhammer
2021-10-14Fix bilinear TextureProgressBar with nine patch enabledfloppyhammer
2021-09-25Construct values only when necessary.Anilforextra
2021-09-01Add offset for TextureProgress progress texturekobewi
2021-06-21Improve nine patch behavior of TextureProgressBarfloppyhammer
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-14Rename the TextureProgress node to TextureProgressBarHugo Locurcio
Advantages: - When searching for "progressbar", you'll see both nodes in the search results. - More consistent with Button/TextureButton.