summaryrefslogtreecommitdiff
path: root/scene/gui/texture_progress_bar.cpp
AgeCommit message (Collapse)Author
2021-11-01Fix nine patch of circular TextureProgressBarfloppyhammer
2021-10-14Fix bilinear TextureProgressBar with nine patch enabledfloppyhammer
2021-09-25Construct values only when necessary.Anilforextra
2021-09-01Add offset for TextureProgress progress texturekobewi
2021-06-21Improve nine patch behavior of TextureProgressBarfloppyhammer
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-14Rename the TextureProgress node to TextureProgressBarHugo Locurcio
Advantages: - When searching for "progressbar", you'll see both nodes in the search results. - More consistent with Button/TextureButton.