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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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scene
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gui
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texture_progress.h
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Author
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-05-12
Add support for bilinear bars in TextureProgress
Hugo Locurcio
2018-04-01
add tint for under, progress and over and tint group
bosak
2018-03-21
add tint property to TextureProgress changes progress color
bosak
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-22
Add stretching to `TextureProgress`
Evgeny Zuev
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-18
Add fill_degrees to limitate radial filling
MarianoGNU
2015-10-17
Add fill modes. Clockwise, Counter-CW and center-offset
MarianoGNU
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky