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path: root/scene/gui/texture_progress.h
AgeCommit message (Expand)Author
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-05-12Add support for bilinear bars in TextureProgressHugo Locurcio
2018-04-01add tint for under, progress and over and tint groupbosak
2018-03-21add tint property to TextureProgress changes progress colorbosak
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-22Add stretching to `TextureProgress`Evgeny Zuev
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-10-18Add fill_degrees to limitate radial fillingMarianoGNU
2015-10-17Add fill modes. Clockwise, Counter-CW and center-offsetMarianoGNU
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky