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path: root/scene/gui/texture_progress.cpp
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2017-01-01Welcome in 2017, dear changelog reader!RĂ©mi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-09-07Explicitly initialize TextureProgress's initial angle value.MarianoGNU
(Hopefully) Fixes #3856 Fixes #6426 Fixes #6344
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-10-19Clamp filling angle instead of normalizeMarianoGNU
2015-10-19add missing default valueMarianoGNU
2015-10-18Add fill_degrees to limitate radial fillingMarianoGNU
2015-10-17Add fill modes. Clockwise, Counter-CW and center-offsetMarianoGNU
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky