Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-01 | Welcome in 2017, dear changelog reader! | RĂ©mi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-09-07 | Explicitly initialize TextureProgress's initial angle value. | MarianoGNU | |
(Hopefully) Fixes #3856 Fixes #6426 Fixes #6344 | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-10-19 | Clamp filling angle instead of normalize | MarianoGNU | |
2015-10-19 | add missing default value | MarianoGNU | |
2015-10-18 | Add fill_degrees to limitate radial filling | MarianoGNU | |
2015-10-17 | Add fill modes. Clockwise, Counter-CW and center-offset | MarianoGNU | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |