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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
/
gui
/
texture_frame.cpp
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Author
2017-01-12
some class renames
Juan Linietsky
2017-01-08
-removed stop mouse and ignore mouse from control, which were confusing, repl...
Juan Linietsky
2017-01-08
removed unnecesary modulate funtions, which were superseded by self_modulate
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-07
Remove unused variables (third pass) + dead code
Rémi Verschelde
2016-06-11
Made many built-in gdscript functions return more descriptive errors, closes ...
Juan Linietsky
2016-06-11
Added options to keep scale and keep aspect centered to TextureFrame, closes ...
Juan Linietsky
2016-05-23
General docks clean up
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-05-01
-fixed old condition in TextureFrame that caused bugs in materials, closes #1742
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky