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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
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gui
/
texture_button.h
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Commit message (
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Author
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-01-19
The TextureButton's bitmask takes into account the stretch mode selected
MrCdK
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Fix compile error with TextureButton
geequlim
2017-02-09
Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchMode
geequlim
2017-01-14
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-12
added rotation and scale support to gui controls
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-02
Changed texturebutton scale from float to Size2
romulox_x
2015-01-03
-ability to scale and modulate texturebutton, closes #818
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky