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path: root/scene/gui/texture_button.h
AgeCommit message (Expand)Author
2020-07-01Added flip_h and flip_v properties in TextureButtonPouleyKetchoupp
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-02-12Scene: Ensure classes match their header filenameRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-01-19The TextureButton's bitmask takes into account the stretch mode selectedMrCdK
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Fix compile error with TextureButtongeequlim
2017-02-09Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchModegeequlim
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-12added rotation and scale support to gui controlsJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-02Changed texturebutton scale from float to Size2romulox_x
2015-01-03-ability to scale and modulate texturebutton, closes #818Juan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky