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path: root/scene/gui/texture_button.cpp
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2017-07-26Fix the resize mode of TextureButton cannot be saved into resource files.Geequlim
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-02-13Merge pull request #7795 from hpvb/rename-md-macroRémi Verschelde
Rename the _MD macro to D_METHOD
2017-02-13Fix compile error with TextureButtongeequlim
Export TextureButton::ResizeMode as its own enum values
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
This new name also makes its purpose a little clearer This is a step towards fixing #56
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
This saves typing and is a step towards fixing #56
2017-02-09Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchModegeequlim
Make TextureButton to the same resize behavior with TextureRect
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
added a check to detect this case in the future
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
-Modified help to display properties GDScript can still not make use of them, though.
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-07-07Remove unused variables (third pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-29-Allow negative texture scale in TextureButton, fixes #2956reduz
2015-12-13ability to export scene to zipJuan Linietsky
2015-12-12added rotation and scale support to gui controlsJuan Linietsky
2015-06-29Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-02Changed texturebutton scale from float to Size2romulox_x
2015-01-03-ability to scale and modulate texturebutton, closes #818Juan Linietsky
-fixed bug in ordering of modal subwindows, closes #1001
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky