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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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texture_button.cpp
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Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Merge pull request #7795 from hpvb/rename-md-macro
Rémi Verschelde
2017-02-13
Fix compile error with TextureButton
geequlim
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-09
Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchMode
geequlim
2017-01-14
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-07
Remove unused variables (third pass) + dead code
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-29
-Allow negative texture scale in TextureButton, fixes #2956
reduz
2015-12-13
ability to export scene to zip
Juan Linietsky
2015-12-12
added rotation and scale support to gui controls
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-02
Changed texturebutton scale from float to Size2
romulox_x
2015-01-03
-ability to scale and modulate texturebutton, closes #818
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky