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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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texture_button.cpp
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Author
2022-09-04
Replace Rect2(i) has_no_area with has_area
Aaron Franke
2022-09-01
Refactor BitMap and add tests
Hendrik Brucker
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-23
Add some codes, returnes directly if the value is not changed.
风青山
2022-02-05
Rework TextureButton stretch
kobewi
2022-01-29
TextureButton Fix logic for drawing only the focus texture
kleonc
2022-01-04
Fix TextureButton focus texture logic
kobewi
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-06
Rename minimum_size_changed() method
kobewi
2021-06-11
TextureButton Update min size on any texture change
kleonc
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-04
doc: Don't bind argument names with p_ prefix
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-01
Added flip_h and flip_v properties in TextureButton
PouleyKetchoupp
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-29
Add feature to Button to make its icon expand/shrink with the button's size
Michael Alexsander Silva Dias
2019-04-30
Merge pull request #27294 from lupoDharkael/rect2i
Rémi Verschelde
2019-03-21
Add missing methods to Rect2i
lupoDharkael
2019-03-15
Fix scaling issue for texture button focus texture.
K. S. Ernest (iFire) Lee
2019-02-21
Merge pull request #26105 from nekomatata/texture-button-mask-fix
Rémi Verschelde
2019-02-21
Fixed TextureButton click mask when no other texture is set
PouleyKetchoupp
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-10-06
fix hovering on toggled texture buttons
Samuel P
2018-09-29
Fix warning about functions defined but not used [-Wunused-function]
Rémi Verschelde
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-01-19
The TextureButton's bitmask takes into account the stretch mode selected
MrCdK
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-26
Fix the resize mode of TextureButton cannot be saved into resource files.
Geequlim
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Merge pull request #7795 from hpvb/rename-md-macro
Rémi Verschelde
2017-02-13
Fix compile error with TextureButton
geequlim
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-09
Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchMode
geequlim
2017-01-14
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
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