Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-19 | The TextureButton's bitmask takes into account the stretch mode selected | MrCdK | |
When the stretch is tile the mask gets applied to each tile. | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-07-26 | Fix the resize mode of TextureButton cannot be saved into resource files. | Geequlim | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-02-13 | Merge pull request #7795 from hpvb/rename-md-macro | Rémi Verschelde | |
Rename the _MD macro to D_METHOD | |||
2017-02-13 | Fix compile error with TextureButton | geequlim | |
Export TextureButton::ResizeMode as its own enum values | |||
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | |
This saves typing and is a step towards fixing #56 | |||
2017-02-09 | Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchMode | geequlim | |
Make TextureButton to the same resize behavior with TextureRect | |||
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky | |
added a check to detect this case in the future | |||
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | |
-Modified help to display properties GDScript can still not make use of them, though. | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-07-07 | Remove unused variables (third pass) + dead code | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-29 | -Allow negative texture scale in TextureButton, fixes #2956 | reduz | |
2015-12-13 | ability to export scene to zip | Juan Linietsky | |
2015-12-12 | added rotation and scale support to gui controls | Juan Linietsky | |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | |
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-01-02 | Changed texturebutton scale from float to Size2 | romulox_x | |
2015-01-03 | -ability to scale and modulate texturebutton, closes #818 | Juan Linietsky | |
-fixed bug in ordering of modal subwindows, closes #1001 | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |