Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-17 | Fix cut-copy-line breaking paste (issue 14539) | Bernhard Liebl | |
2017-12-15 | Modifies indentation behaviours | MattUV | |
Partially fixes #14559 (see the issue for details); Removes some code redondancy ; Adds the possibility to indent left and right without selecting text ; Adds the entries to the context menu when text is not selected ; Renames indent_selection_left() and indent_selection_right() to indent_left() and indent_right() ; Unifies context menus of shader text editor and script text editor. | |||
2017-12-08 | Modify shortcuts and menus to fold/unfold code | MattUV | |
Fix #13180 As the same shortcut cannot be assigned to two actions, I removed the ability to fold (fold_line()) or unfold (unfold_line()) via menu (still possible by code), and there is a single fold/unfold action (toggle_fold_line()). The new default shortcut is now Alt+F | |||
2017-12-07 | Changed current line draw order and added code folding color | Paulb23 | |
2017-12-07 | Merge pull request #14352 from ianb96/get_hidden_width | Rémi Verschelde | |
Fixes horizontal scrolling over hidden lines | |||
2017-12-07 | Merge pull request #13362 from groud/fix_folding | Rémi Verschelde | |
Fixes folding of blank lines | |||
2017-12-06 | fixes horizontal scrolling over hidden lines | Ian | |
2017-12-01 | Add disabled theme to TextEdit. | Michael Alexsander Silva Dias | |
2017-11-28 | Fixes folding of blank lines | Gilles Roudiere | |
2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl | |
2017-11-18 | scrolling fixes | Ian | |
2017-11-17 | TextEdit code folding | Ian | |
2017-11-14 | Merge pull request #12842 from ianb96/shader_editor_fix | Rémi Verschelde | |
Shader Editor context menu and line operations and style fix | |||
2017-11-11 | Added "is_readonly()" to TextEdit and made it a property. | Michael Alexsander Silva Dias | |
2017-11-11 | shader editor context menu and line operations and style fix | Ian | |
2017-11-11 | add context menu enable getters, setters, and properties in LineEdit and ↵ | Ian | |
TextEdit | |||
2017-11-05 | Changed line and word mouse selection | Paulb23 | |
2017-10-22 | Added setting to toggle current line highlighting | Paulb23 | |
2017-09-28 | keep font color on selection as default | toger5 | |
2017-09-06 | second take at autocomplete logic, using a TextOperation check. | Paulo Gomes | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-24 | -Code completion for enumerations | Juan Linietsky | |
-Disabled GDNative and GDNativeScript so build compiles again | |||
2017-08-22 | Stops scrolling when the user issues another command | Paulb23 | |
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | |
ClassDB: Provide the enum name of integer constants | |||
2017-08-21 | Increased smooth scroll speed and added user setting | Paulb23 | |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-19 | Added smooth scrolling to TextEdit | Paulb23 | |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-09 | Implement NSTextInputClient protocol for IME | bruvzg | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-04-18 | Added support for space indentation | Paulb23 | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-06 | Fix highlight typo | supaiku | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-01-28 | Fixed line lenght guideline drawing with color option | Paulb23 | |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | |
differentiated than generalized _input | |||
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | |
renamed to PoolVector | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-11-06 | Made background and symbol color follow the color API | Paulb23 | |
2016-10-13 | Allow turing off zero-padding for line numbers | Pedro J. Estébanez | |
2016-10-11 | Merge pull request #6778 from Hinsbart/completion_z | Rémi Verschelde | |
Fix Script Editor drawing over Dialogs. | |||
2016-10-10 | Fix Script Editor drawing over Dialogs. | Andreas Haas | |
Resets the z-index when focus is lost and the completion is shown. Fixes #6769 | |||
2016-10-10 | Add line length guideline to code editors | Pedro J. Estébanez | |
2016-09-29 | Add inline ColorPicker to Script text editor. | Andreas Haas | |
Adds an option to the script editor context menu that lets you open a ColorPicker in order to easily edit `Color()` constructors. To do this, right click on the word `Color` and select `Pick Color`. A side effect of this change is that the script editor now has its own context menu instead of re-using the one from TextEdit. It's now possible to indent left/right and to toggle comments via this menu. I also felt free to make it more context-sensitive than before: Now "Cut" and "Copy" will only be shown if text has actually been selected. I also added default shortcuts for indent left/right. (alt + left/right) Closes #6232 | |||
2016-09-12 | Do ctrl-click on any code identifier to go to definiton or help page. | Juan Linietsky | |
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | |
support, but VisualScript should be more or less done! | |||
2016-07-23 | Merge pull request #5737 from neikeq/pr-issue-5269 | Rémi Verschelde | |
TextEdit: Scroll search results to the center | |||
2016-07-21 | TextEdit: Center search results | Ignacio Etcheverry | |