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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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text_edit.h
Age
Commit message (
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Author
2018-04-02
Abstracted the syntax highlighter from text edit
Paulb23
2018-02-14
Merge pull request #15618 from ianb96/fold_comment
Rémi Verschelde
2018-01-12
Add special coloring to members, to make shadowing more obvious.
Juan Linietsky
2018-01-12
TextEdit folding over unindented comments
Ian
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15063 from poke1024/textedit-select-last-line
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-26
Fix shift-key down on last line in TextEdit
Bernhard Liebl
2017-12-20
Adds an option to move cursor with right click in TextEdit
MattUV
2017-12-17
Fix cut-copy-line breaking paste (issue 14539)
Bernhard Liebl
2017-12-15
Modifies indentation behaviours
MattUV
2017-12-08
Modify shortcuts and menus to fold/unfold code
MattUV
2017-12-07
Changed current line draw order and added code folding color
Paulb23
2017-12-07
Merge pull request #14352 from ianb96/get_hidden_width
Rémi Verschelde
2017-12-07
Merge pull request #13362 from groud/fix_folding
Rémi Verschelde
2017-12-06
fixes horizontal scrolling over hidden lines
Ian
2017-12-01
Add disabled theme to TextEdit.
Michael Alexsander Silva Dias
2017-11-28
Fixes folding of blank lines
Gilles Roudiere
2017-11-21
Native pan and zoom for macOS
Bernhard Liebl
2017-11-18
scrolling fixes
Ian
2017-11-17
TextEdit code folding
Ian
2017-11-14
Merge pull request #12842 from ianb96/shader_editor_fix
Rémi Verschelde
2017-11-11
Added "is_readonly()" to TextEdit and made it a property.
Michael Alexsander Silva Dias
2017-11-11
shader editor context menu and line operations and style fix
Ian
2017-11-11
add context menu enable getters, setters, and properties in LineEdit and Text...
Ian
2017-11-05
Changed line and word mouse selection
Paulb23
2017-10-22
Added setting to toggle current line highlighting
Paulb23
2017-09-28
keep font color on selection as default
toger5
2017-09-06
second take at autocomplete logic, using a TextOperation check.
Paulo Gomes
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
-Code completion for enumerations
Juan Linietsky
2017-08-22
Stops scrolling when the user issues another command
Paulb23
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
Increased smooth scroll speed and added user setting
Paulb23
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-19
Added smooth scrolling to TextEdit
Paulb23
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-09
Implement NSTextInputClient protocol for IME
bruvzg
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-18
Added support for space indentation
Paulb23
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Fix highlight typo
supaiku
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-28
Fixed line lenght guideline drawing with color option
Paulb23
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
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