Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-12 | Add special coloring to members, to make shadowing more obvious. | Juan Linietsky | |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-03 | Merge pull request #15063 from poke1024/textedit-select-last-line | Rémi Verschelde | |
Fix key down on last line in TextEdit | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-26 | Fix shift-key down on last line in TextEdit | Bernhard Liebl | |
2017-12-20 | Adds an option to move cursor with right click in TextEdit | MattUV | |
Fixes #14832 - Added an option in the editor settings/cursor to make the cursor move with right click. - If the option is activated (true by default), a right click will move the cursor before displaying context menu. - If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it. - The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click - The option is available in the script editor and the shader editor via the editor settings - The documentation has been updated with the new property, and a few other entries in TextEdit.xml. | |||
2017-12-17 | Fix cut-copy-line breaking paste (issue 14539) | Bernhard Liebl | |
2017-12-15 | Modifies indentation behaviours | MattUV | |
Partially fixes #14559 (see the issue for details); Removes some code redondancy ; Adds the possibility to indent left and right without selecting text ; Adds the entries to the context menu when text is not selected ; Renames indent_selection_left() and indent_selection_right() to indent_left() and indent_right() ; Unifies context menus of shader text editor and script text editor. | |||
2017-12-08 | Modify shortcuts and menus to fold/unfold code | MattUV | |
Fix #13180 As the same shortcut cannot be assigned to two actions, I removed the ability to fold (fold_line()) or unfold (unfold_line()) via menu (still possible by code), and there is a single fold/unfold action (toggle_fold_line()). The new default shortcut is now Alt+F | |||
2017-12-07 | Changed current line draw order and added code folding color | Paulb23 | |
2017-12-07 | Merge pull request #14352 from ianb96/get_hidden_width | Rémi Verschelde | |
Fixes horizontal scrolling over hidden lines | |||
2017-12-07 | Merge pull request #13362 from groud/fix_folding | Rémi Verschelde | |
Fixes folding of blank lines | |||
2017-12-06 | fixes horizontal scrolling over hidden lines | Ian | |
2017-12-01 | Add disabled theme to TextEdit. | Michael Alexsander Silva Dias | |
2017-11-28 | Fixes folding of blank lines | Gilles Roudiere | |
2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl | |
2017-11-18 | scrolling fixes | Ian | |
2017-11-17 | TextEdit code folding | Ian | |
2017-11-14 | Merge pull request #12842 from ianb96/shader_editor_fix | Rémi Verschelde | |
Shader Editor context menu and line operations and style fix | |||
2017-11-11 | Added "is_readonly()" to TextEdit and made it a property. | Michael Alexsander Silva Dias | |
2017-11-11 | shader editor context menu and line operations and style fix | Ian | |
2017-11-11 | add context menu enable getters, setters, and properties in LineEdit and ↵ | Ian | |
TextEdit | |||
2017-11-05 | Changed line and word mouse selection | Paulb23 | |
2017-10-22 | Added setting to toggle current line highlighting | Paulb23 | |
2017-09-28 | keep font color on selection as default | toger5 | |
2017-09-06 | second take at autocomplete logic, using a TextOperation check. | Paulo Gomes | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-24 | -Code completion for enumerations | Juan Linietsky | |
-Disabled GDNative and GDNativeScript so build compiles again | |||
2017-08-22 | Stops scrolling when the user issues another command | Paulb23 | |
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | |
ClassDB: Provide the enum name of integer constants | |||
2017-08-21 | Increased smooth scroll speed and added user setting | Paulb23 | |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-19 | Added smooth scrolling to TextEdit | Paulb23 | |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-09 | Implement NSTextInputClient protocol for IME | bruvzg | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-04-18 | Added support for space indentation | Paulb23 | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-06 | Fix highlight typo | supaiku | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-01-28 | Fixed line lenght guideline drawing with color option | Paulb23 | |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | |
differentiated than generalized _input | |||
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | |
renamed to PoolVector | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-11-06 | Made background and symbol color follow the color API | Paulb23 | |
2016-10-13 | Allow turing off zero-padding for line numbers | Pedro J. Estébanez | |
2016-10-11 | Merge pull request #6778 from Hinsbart/completion_z | Rémi Verschelde | |
Fix Script Editor drawing over Dialogs. |