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path: root/scene/gui/text_edit.h
AgeCommit message (Collapse)Author
2017-09-06second take at autocomplete logic, using a TextOperation check.Paulo Gomes
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24-Code completion for enumerationsJuan Linietsky
-Disabled GDNative and GDNativeScript so build compiles again
2017-08-22Stops scrolling when the user issues another commandPaulb23
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
ClassDB: Provide the enum name of integer constants
2017-08-21Increased smooth scroll speed and added user settingPaulb23
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-19Added smooth scrolling to TextEditPaulb23
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
Fixes #10244.
2017-08-09Implement NSTextInputClient protocol for IMEbruvzg
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-04-18Added support for space indentationPaulb23
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06Fix highlight typosupaiku
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-01-28Fixed line lenght guideline drawing with color optionPaulb23
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky
differentiated than generalized _input
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky
renamed to PoolVector
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-11-06Made background and symbol color follow the color APIPaulb23
2016-10-13Allow turing off zero-padding for line numbersPedro J. Estébanez
2016-10-11Merge pull request #6778 from Hinsbart/completion_zRémi Verschelde
Fix Script Editor drawing over Dialogs.
2016-10-10Fix Script Editor drawing over Dialogs.Andreas Haas
Resets the z-index when focus is lost and the completion is shown. Fixes #6769
2016-10-10Add line length guideline to code editorsPedro J. Estébanez
2016-09-29Add inline ColorPicker to Script text editor.Andreas Haas
Adds an option to the script editor context menu that lets you open a ColorPicker in order to easily edit `Color()` constructors. To do this, right click on the word `Color` and select `Pick Color`. A side effect of this change is that the script editor now has its own context menu instead of re-using the one from TextEdit. It's now possible to indent left/right and to toggle comments via this menu. I also felt free to make it more context-sensitive than before: Now "Cut" and "Copy" will only be shown if text has actually been selected. I also added default shortcuts for indent left/right. (alt + left/right) Closes #6232
2016-09-12Do ctrl-click on any code identifier to go to definiton or help page.Juan Linietsky
2016-08-06Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky
support, but VisualScript should be more or less done!
2016-07-23Merge pull request #5737 from neikeq/pr-issue-5269Rémi Verschelde
TextEdit: Scroll search results to the center
2016-07-21TextEdit: Center search resultsIgnacio Etcheverry
2016-07-12Added block caret to TextEditPaulb23
2016-07-11Expose highlight all occurrencesPaulb23
2016-07-11Expose show line numbersPaulb23
2016-07-11Added completion font colorsPaulb23
2016-06-21Added code completion existing color settingPaulb23
2016-06-21Added code completion selected color settingPaulb23
2016-06-21Added code completion background color settingPaulb23
2016-06-19Text Edit no longer draws caret on focus lossPaulb23
2016-06-12Fixed overloaded virtual functions with const vs none warningmarcelofg55
2016-05-29Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750Rémi Verschelde
Added breakpoint markers, issue 4750
2016-05-29ScriptEditor/ShaderEditor: Replace find/replace dialog with a barIgnacio Etcheverry
2016-05-26Added breakpoint markers, issue 4750Paulb23
2016-05-16Default editing popup for LineEdit and TextEditJuan Linietsky
2016-05-09Added caret blink in text editorPaulb23
2016-04-27Added scroll lines, issue 4243Paulb23
2016-04-08Setting to change line number colorPaulb23
2016-04-06Merge pull request #4251 from Paulb23/block_indent_issue_3803Rémi Verschelde
Fixed block indent inconsistency, issue #3803
2016-04-06Fixed block indent inconsistency, fixes issue 3803Paulb23
2016-04-06Merge pull request #4238 from Paulb23/caret_colorRémi Verschelde
Ability to change the caret color