Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-02 | Replace NULL with nullptr | lupoDharkael | |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde | |
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`. | |||
2020-03-11 | Removed underlining for not clickable symbols | janglee | |
2020-02-27 | Merge pull request #36232 from Calinou/add-soft-line-length-guideline | Rémi Verschelde | |
Add a soft line length guideline to the script editor | |||
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky | |
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`. | |||
2020-02-15 | Add a soft line length guideline to the script editor | Hugo Locurcio | |
The default value is 80. The hard line length guideline's default column has been moved to 100 to account for the new soft line length guideline. It can be disabled by setting its value to the same column as the hard line length guideline. This closes https://github.com/godotengine/godot-proposals/issues/347. | |||
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-10 | Removed unused variables, add some constants numbers | Rafał Mikrut | |
2019-10-31 | Improved TextEdit search usability & documentation | PouleyKetchoupp | |
2019-10-27 | Improve performance of connection info in the script editor | Paulb23 | |
2019-09-22 | Merge pull request #29895 from ptrojahn/menukey | Rémi Verschelde | |
Support menu key in TextEdit and LineEdit controls | |||
2019-09-22 | Support menu key in TextEdit and LineEdit controls | Paul Trojahn | |
Related to #15542 | |||
2019-09-07 | Add Ability to Enable/Disable Shortcuts for LineEdit/TextEdit | Emmanuel Barroga | |
This PR adds the ability to enable/disable shortcut keys and selection for LineEdit/TextEdit. It also updates the context menu when you disable/enable the shortcut keys or selection. | |||
2019-08-25 | Refactor TextEdit control height calculations | Paulb23 | |
2019-08-25 | Minimap scroll now acts similar to scrollbar | Paulb23 | |
2019-08-21 | Add minimap to text_edit | Paulb23 | |
2019-08-21 | Add syntax highlighting cache | Paulb23 | |
2019-07-09 | Merge pull request #28190 from griant/test | Rémi Verschelde | |
fix improper uncommenting behavior in TextEditor | |||
2019-07-05 | Show icons for code completion options | Geequlim | |
2019-06-24 | Give TextEdit a custom color for font when read only is set | Gwyneth Lowe | |
Previously there was some transparency hard coded into TextEdit when in read only mode. This change adds a custom color for adjusting the font in read only mode. It also applies when syntax highlighting is on. | |||
2019-06-24 | Correct typo that broke custom selected font color | Gwyneth Lowe | |
Change several font_selected_color to font_color_selected; the actual name of the override | |||
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight | |
2019-06-08 | Treat hiding_enabled as bool throughout | Nils ANDRÉ-CHANG | |
2019-05-24 | Merge pull request #28811 from iwek7/editor_remove_spaces_to_closes_indention | Rémi Verschelde | |
Change rules of indenting for spaces | |||
2019-05-21 | Merge pull request #29041 from hbina/add_const | Rémi Verschelde | |
add const to methods that return literals | |||
2019-05-21 | added a const keyword for a methods that return constant literal... | hbina085 | |
2019-05-20 | Merge pull request #28218 from KoBeWi/b00km4rk5 | Rémi Verschelde | |
Add bookmarks for easier code navigation | |||
2019-05-11 | Change rules of indenting for spaces | miwanczuk | |
Now indentations and deindentations of spaces attemt to align text to closest full indent level. It works with tab/tab+shift (both with selection and no selection) as well as backspace. Also fixes bug where selection and cursor position were mispaced after (un)indenting selected text. | |||
2019-05-05 | Add bookmarks for easier code navigation | Tomasz Chabora | |
2019-04-30 | Issue-28355 - show spaces in editor | miwanczuk | |
2019-04-23 | Added a marker in text_edit that tells which row is executing. | Rikhardur Bjarni Einarsson | |
2019-04-22 | Merge pull request #28234 from Paulb23/connection_info_on_script | Rémi Verschelde | |
Display connection information in the script editor | |||
2019-04-20 | Display connection information in the script editor | Paulb23 | |
2019-04-19 | fix improper uncommenting behavior in TextEditor | griant | |
2019-04-13 | Restore script editor state between sessions | Paulb23 | |
2019-04-11 | Reorganized connection dialog for much improved ease of use. | Juan Linietsky | |
-Removed dest path field -Added a "Source" signal -Added an "Advanced" button to hide complexity -Fix bug on Tree to make sure "ensure visible" works on hidden trees -Fix bug on TextEdit to ensure signals created with script not open sill focus the right line | |||
2019-04-02 | Fix -Wnon-virtual-dtor warnings. | marxin | |
Example of the warning: ./core/script_language.h:198:7: warning: 'class ScriptCodeCompletionCache' has virtual functions and accessible non-virtual destructor [-Wnon-virtual-dtor] | |||
2019-01-05 | Fix text edit wrapping beyond control size, issue 23896 | Paulb23 | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-13 | Revert "Use more subtle indentation guides in the script editor" | Rémi Verschelde | |
2018-12-11 | Merge pull request #23923 from bruvzg/ime_gdscript | Rémi Verschelde | |
Changes IME to make it possible to use it from gdscript/gdnative | |||
2018-12-09 | Merge pull request #20725 from Calinou/textedit-subtle-indent-guides | Rémi Verschelde | |
Use more subtle indentation guides in the script editor | |||
2018-11-29 | TextEdit: added redo option to the context menu | allkhor | |
2018-11-23 | Changes IME input to use notification instead of callback, exposes IME ↵ | bruvzg | |
methods to gdscript/gdnative. | |||
2018-10-26 | Remove no longer necessary "raise_from_completion" in TextEdit | zhagsenkk | |
This is no longer needed to fix #1257 because the code-autocomplete hint stops at the script editor’s edge now. And #6690 will not arise because it is just caused by "raise_from_completion". Fixes #22504 and fixes #16064. | |||
2018-10-03 | Use more subtle indentation guides in the script editor | Hugo Locurcio | |
2018-09-12 | Merge pull request #21219 from AlexHolly/fix-textedit-shows-nothing | Rémi Verschelde | |
TextEdit update cache.size on ENTER_TREE | |||
2018-09-08 | Uncommenting a selection was not updating the selection. | Alexander Holland | |
Also adds uncomment lines(ctrl+u) where # is not in first place | |||
2018-08-25 | TextEdit replaced cache.size with get_size() | Alexander Holland | |