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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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text_edit.cpp
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Commit message (
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Author
2017-04-20
Merge pull request #8417 from neikeq/hello-there
Rémi Verschelde
2017-04-18
Added support for space indentation
Paulb23
2017-04-17
External editor improvements and fixes
Ignacio Etcheverry
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Fix highlight typo
supaiku
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-28
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-03
Selected text is now deselected on ctrl+home/end
kbake
2017-01-28
Fixed line lenght guideline drawing with color option
Paulb23
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-08
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-08
Fix code completion for new getnode syntax
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-18
Fix search to find "whole" words at end of line
Johnson Earls
2016-11-14
Emit "*_changed" signal in set_*
volzhs
2016-11-09
Merge pull request #7052 from Paulb23/text_edit_color_uniformation
Rémi Verschelde
2016-11-06
Caret blink will no longer cause redraw without focus, issue 6167
Paulb23
2016-11-06
Made background and symbol color follow the color API
Paulb23
2016-10-13
Allow turing off zero-padding for line numbers
Pedro J. Estébanez
2016-10-11
Merge pull request #6778 from Hinsbart/completion_z
Rémi Verschelde
2016-10-10
Fix Script Editor drawing over Dialogs.
Andreas Haas
2016-10-10
Add line length guideline to code editors
Pedro J. Estébanez
2016-10-05
Fix code completion drawing under other gui elements.
Andreas Haas
2016-09-29
Add inline ColorPicker to Script text editor.
Andreas Haas
2016-09-19
Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.
Andreas Haas
2016-09-12
Do ctrl-click on any code identifier to go to definiton or help page.
Juan Linietsky
2016-09-11
-Added a ColorFrame control, kind of like Texture but for color.
Juan Linietsky
2016-08-12
Confirm code completion with numpad key ENTER
Ignacio Etcheverry
2016-07-28
Exposed enable syntax highlighting to properties
Paulb23
2016-07-23
Merge pull request #5737 from neikeq/pr-issue-5269
Rémi Verschelde
2016-07-21
TextEdit: Center search results
Ignacio Etcheverry
2016-07-18
Fixed caret width on tabs
Paulb23
2016-07-18
Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712
Rémi Verschelde
2016-07-15
Fixed breakpoint gutter toggle not updating when game is running, issue 5712
Paulb23
2016-07-12
Added block caret to TextEdit
Paulb23
2016-07-11
Expose highlight all occurrences
Paulb23
2016-07-11
Expose show line numbers
Paulb23
2016-07-11
Added completion font colors
Paulb23
2016-07-10
Fixed highlight all occurrences highlighing highlighted section
Paulb23
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