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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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text_edit.cpp
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Author
2020-07-29
Fix TextEdit line width cache not being updated
Paulb23
2020-07-26
Fix Return key events in LineEdit & TextEdit on Android
PouleyKetchoupp
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
Convert syntax highlighters into a resource
Paulb23
2020-06-30
Add a separate application focus/in notification out from Window focus notifi...
Juan Linietsky
2020-06-20
No longer scroll vertically when scrollbars are unavailable
Stijn Hinlopen
2020-05-16
TextEdit search returns a dictionary instead of Vector
PouleyKetchoupp
2020-05-16
Fixed text editor drawing if smooth scrolling is disabled.
Marcus Brummer
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-12
Merge pull request #38655 from ice-blaze/minimap-shifted-selection-by-one-lin...
Rémi Verschelde
2020-05-11
Fix minimap selection offset
etienne.frank
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-07
Merge pull request #31086 from volzhs/underline
Rémi Verschelde
2020-05-07
Merge pull request #38385 from ThakeeNathees/method-bind-text_edit-set_line
Rémi Verschelde
2020-05-05
Merge pull request #37293 from Janglee123/ctrl-click-improvements
Rémi Verschelde
2020-05-05
Improved go-to definition (Ctrl + Click)
janglee
2020-05-01
method bind TextEdit::set_line() added
Thakee Nathees
2020-04-29
Merge pull request #37846 from CaptainProton42/text-edit-undo-stack-size
Rémi Verschelde
2020-04-29
Use underline position and thickness value in font file
volzhs
2020-04-29
Limit undo stack size
John Wigg
2020-04-29
Remove unneccessary increment in TextEdit
Tomasz Chabora
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
Multiple changes to DisplayServerX11
Mateo Kuruk Miccino
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-21
Fix potential divisions by 0 reported by MSVC
Rémi Verschelde
2020-03-12
Merge pull request #36518 from Janglee123/no-underlined-keywords
Rémi Verschelde
2020-03-11
Removed underlining for not clickable symbols
janglee
2020-03-11
Merge pull request #36715 from dreamsComeTrue/fix-text-edit-comment-quotes
Rémi Verschelde
2020-03-11
Allow single quotes in comments
Dominik 'dreamsComeTrue' Jasiński
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-27
Merge pull request #36232 from Calinou/add-soft-line-length-guideline
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-23
Merge pull request #36089 from dreamsComeTrue/fix-autocomplete-quotes
Rémi Verschelde
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-21
Fix: auto brace complete for quoted strings
Dominik 'dreamsComeTrue' Jasiński
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Add a soft line length guideline to the script editor
Hugo Locurcio
2020-02-11
Texture refactor
Juan Linietsky
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