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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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text_edit.cpp
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Author
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-22
Merge pull request #10427 from Hinsbart/fix_padding
Rémi Verschelde
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-21
Increased smooth scroll speed and added user setting
Paulb23
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Fixed not being able to scroll to eof
Paulb23
2017-08-19
Added smooth scrolling to TextEdit
Paulb23
2017-08-19
Merge pull request #10439 from Paulb23/blinking_text_issue_10432
Rémi Verschelde
2017-08-19
Fixed blinking text, issue 10432
Paulb23
2017-08-18
TextEdit: Fix line padding.
Andreas Haas
2017-08-18
TextEdit: Moving between words now works across lines.
Andreas Haas
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-11
Merge pull request #10142 from bruvzg/3.0-osx-ime
Rémi Verschelde
2017-08-10
Fixes method definitions with extra number of arguments
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-09
Implement NSTextInputClient protocol for IME
bruvzg
2017-08-06
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Bojidar Marinov
2017-08-02
ScriptEditor: ctrl+click can open scenes/resources.
Andreas Haas
2017-08-01
made delete next and prev consistent to other editors,issue 6546
Paulb23
2017-07-23
Add object type hint for docs
Poommetee Ketson
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-11
IME window follow the input cursor.
geequlim
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-07
Implemented scrolling factor for smooth trackpad scrolling
toger5
2017-04-20
Merge pull request #8417 from neikeq/hello-there
Rémi Verschelde
2017-04-18
Added support for space indentation
Paulb23
2017-04-17
External editor improvements and fixes
Ignacio Etcheverry
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Fix highlight typo
supaiku
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-28
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-03
Selected text is now deselected on ctrl+home/end
kbake
2017-01-28
Fixed line lenght guideline drawing with color option
Paulb23
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-08
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-08
Fix code completion for new getnode syntax
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
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