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path: root/scene/gui/text_edit.cpp
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2015-11-19Merge pull request #2364 from neikeq/textedit_selectJuan Linietsky
Some TextEdit selection improvements
2015-11-12Implement Ctrl + backspace/delete to delete wordsFranklin Sobrinho
2015-11-07TextEdit: Properly scroll vertically when selecting text with mouse dragneikeq
2015-10-17Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-10-17misc cleanupJuan Linietsky
2015-10-12ran cppcheck, fixed cases where array index is used before limits checkfirefly2442
2015-09-09Fix HScrollBar of TextEdit, closes #2355Franklin Sobrinho
2015-08-13textedit selection improvementsneikeq
allows using shift and pointer selection together, and selecting text while scrolling. tried to make it as similar as possible to most editors.
2015-06-27more code completion improvementsJuan Linietsky
-calltip dissapears with more types of keypresses or when pressing ')' -properly looks into autoloaded scripts or nodes with another script for script functions/variables/etc.
2015-06-26improved get_node(), connect(), etc code completion.Juan Linietsky
-properly completes text arguments -includes the "/root" autoloads
2015-06-06-fixed many memory initialization issuesJuan Linietsky
-fixed deadlock on previews thread -fixed compilation errors on unix
2015-05-19more fixesJuan Linietsky
fix ctrl-a for some cases, mentioned in #1704 fix toggling visibility not updating, fixes #1923
2015-05-06optional formal changesehriche
2015-05-05fix crash in editor when using alt+arrows to indent, thanks adolson and ↵Juan Linietsky
romulox_x
2015-05-04Merge pull request #1804 from ricpelo/ricpelo-patch-2Juan Linietsky
Wrong use of | instead of ||
2015-05-04Wrong use of | instead of ||Ricardo Pérez
2015-05-02Triple click doesn't select line if click was done on different lines. Fix #1727Biliogadafr
2015-05-01-Fixes from source code analyzizer, closes #1768Juan Linietsky
2015-04-20-oops, duplicated text issue fix..Juan Linietsky
2015-04-18disable undo properly after ctrl-i, fixes #1688Juan Linietsky
2015-04-18-try to avoid errors when path using ".." is present in script include, ↵Juan Linietsky
fixes #1703
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-22Merge pull request #1402 from ElectricSolstice/editor_match_fixJuan Linietsky
Fixed issue #1377 about script editor parenthesis matching.
2015-03-16New option to send canvas to render bufferJuan Linietsky
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
2015-02-19Fixed issue 1377 about script editor parenthesis matching.ElectricSolstice
2015-01-13Total rows of text edit was calculated wrong, fixed issue #842marynate
2015-01-04-attempt to be friendlier on non english keyboardsJuan Linietsky
2015-01-04-Fix shortcuts for OSX code completion, fixes #1111Juan Linietsky
-Fixed how translation fallbacks works, fixes #1011
2015-01-03-added new code completion guess locations, closes #1032Juan Linietsky
-moved commandline fix to mingw-only, should fix #1064
2015-01-02-fix TextEdit shift-click functionality past begin and end of selection (#1004)Juan Linietsky
2015-01-02-fix readonly issues (#1018)Juan Linietsky
2014-12-20Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-12-18-improved completion options for InputEvent, shows all event types nowJuan Linietsky
2014-12-17change shortcut for toggle-comment to Ctrl+KDana Olson
2014-12-17-added brace matching to go with the new code completionJuan Linietsky
2014-12-16New Code CompletionJuan Linietsky
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
2014-12-07More FixesJuan Linietsky
-=-=-=-=-= -Bug in saving multinline text in xml fixed. #925 -typo in android export fixed. #930
2014-12-07now undo/redo supportedDana Olson
2014-12-07apply patch #882 from dcubixDana Olson
2014-11-13allow Alt+arrow keys to pass through editorDana Olson
2014-11-12Editor goodies updateDiego Lopes
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-09-22-variables with export in script are now IMMEDIATELY AND ALWAYS visible in ↵Juan Linietsky
properties (#718) -WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel
2014-09-21Fixed too many little issues, check the issues closed today.Juan Linietsky
2014-09-19Fixing Issues...Juan Linietsky
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away)
2014-08-01Small Issues & MaintenanceJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
2014-05-21Fix script editor scrollbar disappear issuemarynate
2014-05-07remove degud outputjonyrock
2014-05-07call during autocompletionjonyrock
2014-05-06Add auto code completion (without press Ctrl+Space manually)marynate
Disalbe auto code completion even there's only one option Hide auto-completion if only one completion option and it's been typed Support use tab key to accept code completion option