Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-22 | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | |
2018-04-19 | Fixed context menu TTR bugs | sersoong | |
2018-04-11 | Use internal physics processing for Nodes' internal logic | Rémi Verschelde | |
2018-04-10 | Fixed color region calculation for the first line | Paulb23 | |
2018-04-07 | Fixed color regions and added local color region cache | Paulb23 | |
2018-04-02 | Abstracted the syntax highlighter from text edit | Paulb23 | |
2018-03-13 | Merge pull request #17314 from robfram/complete-path-15813 | Rémi Verschelde | |
Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($) | |||
2018-03-09 | auto-completion edge jump | Alexander Holland | |
arrow up/down jumps to end/start on edges | |||
2018-03-06 | Fix bad autocomplete of partially written node paths when using syntactic ↵ | robfram | |
sugar notation ($) If you had a tree like Node2D->Sprite->Camera2D and you write a code like $Node2D/Spr and chose the autocompletion sugested Node2D/Sprite, the resulting string was $Node2D/Node2D/Sprite instead $Node2D/Sprite. If you chose Node2D/Sprite/Camera2D, then you ended with $Node2D/Node2D/Sprite/Camera2D. Fix #15813. | |||
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-19 | Merge pull request #16652 from aragar/FixQuotationInString | Rémi Verschelde | |
Fix quotation in string | |||
2018-02-14 | Merge pull request #15618 from ianb96/fold_comment | Rémi Verschelde | |
TextEdit folding over unindented comments | |||
2018-02-12 | Fix quotation in string | Rado'sPC\aRaGaR | |
fix for #16404 | |||
2018-01-31 | Fix TextEdit current line highlight horizontal offset | binbitten | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-18 | TextEdit fix get_mouse after many folds | Ian | |
2018-01-14 | Fixed current line highligting with horizontal clipping, issue 15427 | Paulb23 | |
2018-01-13 | Deselect on undo/redo in TextEdit | Paul Joannon | |
2018-01-12 | Add special coloring to members, to make shadowing more obvious. | Juan Linietsky | |
2018-01-12 | TextEdit folding over unindented comments | Ian | |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-11 | Fixes empty line selection when scrolling | poke1024 | |
2018-01-08 | Fix whole word search missing occurences | Bernhard Liebl | |
2018-01-06 | fix center viewport out of size error, #15411 | Ian | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Merge pull request #15334 from poke1024/textedit-mousepos | Rémi Verschelde | |
Fix TextEdit::_get_mouse_pos rounding errors | |||
2018-01-04 | Fix TextEdit::_get_mouse_pos rounding errors | Bernhard Liebl | |
2018-01-04 | Merge pull request #15308 from ianb96/horizontal_scrolling | Rémi Verschelde | |
TextEdit horizontal scrolling with shift | |||
2018-01-04 | Merge pull request #15191 from Jerome67000/z_renaming | Rémi Verschelde | |
renames "z" Node2D property to "z_index" | |||
2018-01-03 | TextEdit horizontal scrolling with shift | Ian | |
2018-01-03 | #15078 renamed "z" -> "z_index" property in Node2D | Jerome67000 | |
2018-01-03 | Merge pull request #15127 from poke1024/smooth-scroll-play | Rémi Verschelde | |
Remove some lagginess from TextEdit's smooth scrolling | |||
2018-01-03 | Merge pull request #15063 from poke1024/textedit-select-last-line | Rémi Verschelde | |
Fix key down on last line in TextEdit | |||
2018-01-02 | Merge pull request #14983 from Paulb23/keyboard_selection_issue_14675 | Rémi Verschelde | |
Fixed keyboard word selection when at the start/end of line, issue 14675 | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-01-01 | Merge pull request #14972 from poke1024/fix-unindent-col-0 | Noshyaar | |
Fix unindent (shift-tab) on column 0 | |||
2018-01-01 | Merge pull request #14973 from poke1024/docs-word-selection | Noshyaar | |
Double-click word selection for RichTextLabel (i.e. docs) | |||
2017-12-28 | Fix unindent (shift-tab) on column 0 and more | Bernhard Liebl | |
2017-12-28 | Double-click word selection for RichTextLabel (i.e. docs) | Bernhard Liebl | |
2017-12-28 | Remove some lagginess from TextEdit's smooth scrolling | Bernhard Liebl | |
2017-12-26 | fix indent selection crash | Ian | |
2017-12-26 | Fix shift-key down on last line in TextEdit | Bernhard Liebl | |
2017-12-25 | Add missing parameter names | Poommetee Ketson | |
2017-12-23 | Fixed keyboard word selection when at the start/end of line, issue 14675 | Paulb23 | |
2017-12-20 | Adds an option to move cursor with right click in TextEdit | MattUV | |
Fixes #14832 - Added an option in the editor settings/cursor to make the cursor move with right click. - If the option is activated (true by default), a right click will move the cursor before displaying context menu. - If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it. - The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click - The option is available in the script editor and the shader editor via the editor settings - The documentation has been updated with the new property, and a few other entries in TextEdit.xml. | |||
2017-12-17 | Fix cut-copy-line breaking paste (issue 14539) | Bernhard Liebl | |
2017-12-16 | Bind TextEdit.deselect and update documentation | Rémi Verschelde | |
2017-12-15 | Modifies indentation behaviours | MattUV | |
Partially fixes #14559 (see the issue for details); Removes some code redondancy ; Adds the possibility to indent left and right without selecting text ; Adds the entries to the context menu when text is not selected ; Renames indent_selection_left() and indent_selection_right() to indent_left() and indent_right() ; Unifies context menus of shader text editor and script text editor. | |||
2017-12-08 | Modify shortcuts and menus to fold/unfold code | MattUV | |
Fix #13180 As the same shortcut cannot be assigned to two actions, I removed the ability to fold (fold_line()) or unfold (unfold_line()) via menu (still possible by code), and there is a single fold/unfold action (toggle_fold_line()). The new default shortcut is now Alt+F | |||
2017-12-07 | Changed current line draw order and added code folding color | Paulb23 | |