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path: root/scene/gui/text_edit.cpp
AgeCommit message (Collapse)Author
2018-04-22Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio
2018-04-19Fixed context menu TTR bugssersoong
2018-04-11Use internal physics processing for Nodes' internal logicRémi Verschelde
2018-04-10Fixed color region calculation for the first linePaulb23
2018-04-07Fixed color regions and added local color region cachePaulb23
2018-04-02Abstracted the syntax highlighter from text editPaulb23
2018-03-13Merge pull request #17314 from robfram/complete-path-15813Rémi Verschelde
Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($)
2018-03-09auto-completion edge jumpAlexander Holland
arrow up/down jumps to end/start on edges
2018-03-06Fix bad autocomplete of partially written node paths when using syntactic ↵robfram
sugar notation ($) If you had a tree like Node2D->Sprite->Camera2D and you write a code like $Node2D/Spr and chose the autocompletion sugested Node2D/Sprite, the resulting string was $Node2D/Node2D/Sprite instead $Node2D/Sprite. If you chose Node2D/Sprite/Camera2D, then you ended with $Node2D/Node2D/Sprite/Camera2D. Fix #15813.
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-19Merge pull request #16652 from aragar/FixQuotationInStringRémi Verschelde
Fix quotation in string
2018-02-14Merge pull request #15618 from ianb96/fold_commentRémi Verschelde
TextEdit folding over unindented comments
2018-02-12Fix quotation in stringRado'sPC\aRaGaR
fix for #16404
2018-01-31Fix TextEdit current line highlight horizontal offsetbinbitten
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18TextEdit fix get_mouse after many foldsIan
2018-01-14Fixed current line highligting with horizontal clipping, issue 15427Paulb23
2018-01-13Deselect on undo/redo in TextEditPaul Joannon
2018-01-12Add special coloring to members, to make shadowing more obvious.Juan Linietsky
2018-01-12TextEdit folding over unindented commentsIan
2018-01-12Bind many more properties to scriptsBojidar Marinov
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
2018-01-11Fixes empty line selection when scrollingpoke1024
2018-01-08Fix whole word search missing occurencesBernhard Liebl
2018-01-06fix center viewport out of size error, #15411Ian
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-04Merge pull request #15334 from poke1024/textedit-mouseposRémi Verschelde
Fix TextEdit::_get_mouse_pos rounding errors
2018-01-04Fix TextEdit::_get_mouse_pos rounding errorsBernhard Liebl
2018-01-04Merge pull request #15308 from ianb96/horizontal_scrollingRémi Verschelde
TextEdit horizontal scrolling with shift
2018-01-04Merge pull request #15191 from Jerome67000/z_renamingRémi Verschelde
renames "z" Node2D property to "z_index"
2018-01-03TextEdit horizontal scrolling with shiftIan
2018-01-03#15078 renamed "z" -> "z_index" property in Node2DJerome67000
2018-01-03Merge pull request #15127 from poke1024/smooth-scroll-playRémi Verschelde
Remove some lagginess from TextEdit's smooth scrolling
2018-01-03Merge pull request #15063 from poke1024/textedit-select-last-lineRémi Verschelde
Fix key down on last line in TextEdit
2018-01-02Merge pull request #14983 from Paulb23/keyboard_selection_issue_14675Rémi Verschelde
Fixed keyboard word selection when at the start/end of line, issue 14675
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-01-01Merge pull request #14972 from poke1024/fix-unindent-col-0Noshyaar
Fix unindent (shift-tab) on column 0
2018-01-01Merge pull request #14973 from poke1024/docs-word-selectionNoshyaar
Double-click word selection for RichTextLabel (i.e. docs)
2017-12-28Fix unindent (shift-tab) on column 0 and moreBernhard Liebl
2017-12-28Double-click word selection for RichTextLabel (i.e. docs)Bernhard Liebl
2017-12-28Remove some lagginess from TextEdit's smooth scrollingBernhard Liebl
2017-12-26fix indent selection crashIan
2017-12-26Fix shift-key down on last line in TextEditBernhard Liebl
2017-12-25Add missing parameter namesPoommetee Ketson
2017-12-23Fixed keyboard word selection when at the start/end of line, issue 14675Paulb23
2017-12-20Adds an option to move cursor with right click in TextEditMattUV
Fixes #14832 - Added an option in the editor settings/cursor to make the cursor move with right click. - If the option is activated (true by default), a right click will move the cursor before displaying context menu. - If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it. - The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click - The option is available in the script editor and the shader editor via the editor settings - The documentation has been updated with the new property, and a few other entries in TextEdit.xml.
2017-12-17Fix cut-copy-line breaking paste (issue 14539)Bernhard Liebl
2017-12-16Bind TextEdit.deselect and update documentationRémi Verschelde
2017-12-15Modifies indentation behavioursMattUV
Partially fixes #14559 (see the issue for details); Removes some code redondancy ; Adds the possibility to indent left and right without selecting text ; Adds the entries to the context menu when text is not selected ; Renames indent_selection_left() and indent_selection_right() to indent_left() and indent_right() ; Unifies context menus of shader text editor and script text editor.
2017-12-08Modify shortcuts and menus to fold/unfold codeMattUV
Fix #13180 As the same shortcut cannot be assigned to two actions, I removed the ability to fold (fold_line()) or unfold (unfold_line()) via menu (still possible by code), and there is a single fold/unfold action (toggle_fold_line()). The new default shortcut is now Alt+F
2017-12-07Changed current line draw order and added code folding colorPaulb23