Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | |
- Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements | |||
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | |
modified files) -.pck and .zip exporting redone, seems to be working.. | |||
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | |
This saves typing and is a step towards fixing #56 | |||
2017-02-03 | Selected text is now deselected on ctrl+home/end | kbake | |
This fixes Issue #7694 and also the error mentioned in the comments of that issue. | |||
2017-01-28 | Fixed line lenght guideline drawing with color option | Paulb23 | |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde | |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | |
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | |||
2017-01-08 | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | |
item_pressed, closes #3188 | |||
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | |
differentiated than generalized _input | |||
2017-01-08 | Fix code completion for new getnode syntax | Juan Linietsky | |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | |
renamed to PoolVector | |||
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | |
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | |
-Modified help to display properties GDScript can still not make use of them, though. | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-12-18 | Fix search to find "whole" words at end of line | Johnson Earls | |
Fix `_get_column_pos_of_word` so that the `SEARCH_WHOLE_WORDS` flag will properly find words that are at the end of a line. Fixes #7326 . | |||
2016-11-14 | Emit "*_changed" signal in set_* | volzhs | |
2016-11-09 | Merge pull request #7052 from Paulb23/text_edit_color_uniformation | Rémi Verschelde | |
Made background and symbol color follow the color API | |||
2016-11-06 | Caret blink will no longer cause redraw without focus, issue 6167 | Paulb23 | |
2016-11-06 | Made background and symbol color follow the color API | Paulb23 | |
2016-10-13 | Allow turing off zero-padding for line numbers | Pedro J. Estébanez | |
2016-10-11 | Merge pull request #6778 from Hinsbart/completion_z | Rémi Verschelde | |
Fix Script Editor drawing over Dialogs. | |||
2016-10-10 | Fix Script Editor drawing over Dialogs. | Andreas Haas | |
Resets the z-index when focus is lost and the completion is shown. Fixes #6769 | |||
2016-10-10 | Add line length guideline to code editors | Pedro J. Estébanez | |
2016-10-05 | Fix code completion drawing under other gui elements. | Andreas Haas | |
Raises the z-index of the Script editor when the completion is shown. fixes #1257 fixes #6690 | |||
2016-09-29 | Add inline ColorPicker to Script text editor. | Andreas Haas | |
Adds an option to the script editor context menu that lets you open a ColorPicker in order to easily edit `Color()` constructors. To do this, right click on the word `Color` and select `Pick Color`. A side effect of this change is that the script editor now has its own context menu instead of re-using the one from TextEdit. It's now possible to indent left/right and to toggle comments via this menu. I also felt free to make it more context-sensitive than before: Now "Cut" and "Copy" will only be shown if text has actually been selected. I also added default shortcuts for indent left/right. (alt + left/right) Closes #6232 | |||
2016-09-19 | Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode. | Andreas Haas | |
Fixes #6466 | |||
2016-09-12 | Do ctrl-click on any code identifier to go to definiton or help page. | Juan Linietsky | |
2016-09-11 | -Added a ColorFrame control, kind of like Texture but for color. | Juan Linietsky | |
-Added dropping nodes to text editor for them to become a path -Fixed issues with font not properly being set in code editor | |||
2016-08-12 | Confirm code completion with numpad key ENTER | Ignacio Etcheverry | |
2016-07-28 | Exposed enable syntax highlighting to properties | Paulb23 | |
2016-07-23 | Merge pull request #5737 from neikeq/pr-issue-5269 | Rémi Verschelde | |
TextEdit: Scroll search results to the center | |||
2016-07-21 | TextEdit: Center search results | Ignacio Etcheverry | |
2016-07-18 | Fixed caret width on tabs | Paulb23 | |
2016-07-18 | Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712 | Rémi Verschelde | |
Fixed toggle breakpoint gutter not updating when the game is running, issue 5712 | |||
2016-07-15 | Fixed breakpoint gutter toggle not updating when game is running, issue 5712 | Paulb23 | |
2016-07-12 | Added block caret to TextEdit | Paulb23 | |
2016-07-11 | Expose highlight all occurrences | Paulb23 | |
2016-07-11 | Expose show line numbers | Paulb23 | |
2016-07-11 | Added completion font colors | Paulb23 | |
2016-07-10 | Fixed highlight all occurrences highlighing highlighted section | Paulb23 | |
2016-07-07 | Remove unused variables (third pass) + dead code | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-07-03 | Fix completion string check when column = 0 | George Marques | |
2016-07-03 | Stop completion when the match is perfect | George Marques | |
to avoid the completion insisting showing up after a completion. | |||
2016-07-03 | Fix code completion sorting | George Marques | |
2016-06-30 | Merge pull request #5419 from djrm/shortcuts | Rémi Verschelde | |
Shortcuts for script switching in script Mode | |||
2016-06-30 | Merge pull request #5487 from Paulb23/function_highlighting_issue_5454 | Rémi Verschelde | |
Fixed function highlighting with spaces |