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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
scene
/
gui
/
tabs.h
Age
Commit message (
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Author
2017-07-10
ability to reposition scene tabs with drag & drop
Jakub Grzesik
2017-06-16
Enhance scene tabs
volzhs
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-09
New customizable editor theme
volzhs
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-27
Add disabled tabs
Ray Koopa
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-22
-Improved tab visibility, fixes #3314
Juan Linietsky
2016-01-13
Properly fix tab scrolling, fixes #3128, fixes #3314
Juan Linietsky
2016-01-10
-Make a rare corner case where disabling/reenabling mipmaps causes invalid te...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-14
-implement arrows on tabs, when too many tabs are present, fixes #2806
Juan Linietsky
2015-08-18
Added close button to tab. Added 4 display policies for this close button (sh...
Julian Murgia - StraToN
2015-07-26
QOL, script buttons in scene tabs
Juan Linietsky
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky