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path: root/scene/gui/tabs.cpp
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2016-05-01Tabs: Fix align issue with right/close buttonsRémi Verschelde
The stylebox around the close button was badly centered. There were also bad margins applied when using right buttons.
2016-05-01Tabs: cleanup code, no functional changeRémi Verschelde
Some dead code removed, a few cosmetic changes.
2016-05-01Tabs: Fix navigation buttons overlap when resizingRémi Verschelde
It was not taking into account the minimum width of the stylebox. Fixed by factorizing some duplicate code.
2016-05-01Tabs: Fix icon size not taken into account for offsetRémi Verschelde
Fixes #4107.
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-26Remove strand debug print, fix #3473George Marques
2016-01-22-Improved tab visibility, fixes #3314Juan Linietsky
2016-01-13Properly fix tab scrolling, fixes #3128, fixes #3314Juan Linietsky
2016-01-10-Make a rare corner case where disabling/reenabling mipmaps causes invalid ↵Juan Linietsky
texture state. Fixes #3102
2016-01-06Merge pull request #3159 from neikeq/tab_close_iconRémi Verschelde
Add tab close icon to the default theme
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-29Add tab close icon to the default themeIgnacio Etcheverry
2015-12-14-implement arrows on tabs, when too many tabs are present, fixes #2806Juan Linietsky
2015-11-18Merge pull request #2635 from StraToN/tabs-buttonsJuan Linietsky
Fixed bug : both tab buttons appearing hovered
2015-11-18-fixed tabsJuan Linietsky
2015-10-19Fixed minor bug : quicklty pointing alternatively Script button and Close ↵Julian Murgia - StraToN
button on a tab showed both buttons as hovered
2015-08-18Added close button to tab. Added 4 display policies for this close button ↵Julian Murgia - StraToN
(show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy.
2015-07-26QOL, script buttons in scene tabsJuan Linietsky
2015-07-24-added icons for root node types on tabsJuan Linietsky
2015-06-22Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-08-28add/fix GDScript bindings for add_tab/remove_tabDana Olson
closes #651
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky