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path: root/scene/gui/tabs.cpp
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2019-06-21Fix some editor crashesqarmin
2019-05-06Fix 'TabContainer' not updating its tab titles when locale is changedMichael Alexsander Silva Dias
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-11-27Ceil tabs font sizeallkhor
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
-Removed one and zero hints for properties, replaced by default value
2018-10-21Update Tab hover status when adding or removing tabs, issue 22890Paulb23
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-07-29Merge pull request #15269 from ianb96/context_menu_improvementsJuan Linietsky
Context Menu Improvements
2018-07-26context menu improvementsIan
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-04-08Drag to rearrange Tabs and TabContainerianb96
2018-02-28Fix various valgrind reported uninitialized variable usesHein-Pieter van Braam
2018-01-12Bind many more properties to scriptsBojidar Marinov
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-11-18add scene button and tab scrollingIan
2017-10-22Bind unbound enums, rearrange some by valuePoommetee Ketson
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-11Merge pull request #10193 from kubecz3k/tab-click-signalRémi Verschelde
tab_clicked signal for Tabs
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-09tab_clicked signal for TabsJakub Grzesik
2017-08-05'tab_changed' signal after using 'set_current_tab'Jakub Grzesik
closes #10051
2017-07-28fix missing DEFVALAlexHolly
2017-07-23Tabs: expose tab_close_display_policy propertyPoommetee Ketson
2017-07-18Tabs enhancements: get_tab_rect(), move_tab_from_to()Jakub Grzesik
exposed: get_tab_rect(tab_idx) new and exposed: move_tab_from_to(idx_from, idx_to)
2017-07-10ability to reposition scene tabs with drag & dropJakub Grzesik
2017-06-16Enhance scene tabsvolzhs
- show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
Make the naming consistent with other classes.
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-09New customizable editor themevolzhs
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-02-27Add disabled tabsRay Koopa
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
This new name also makes its purpose a little clearer This is a step towards fixing #56
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
This saves typing and is a step towards fixing #56
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky
differentiated than generalized _input
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-05-01Tabs: Fix align issue with right/close buttonsRémi Verschelde
The stylebox around the close button was badly centered. There were also bad margins applied when using right buttons.
2016-05-01Tabs: cleanup code, no functional changeRémi Verschelde
Some dead code removed, a few cosmetic changes.
2016-05-01Tabs: Fix navigation buttons overlap when resizingRémi Verschelde
It was not taking into account the minimum width of the stylebox. Fixed by factorizing some duplicate code.
2016-05-01Tabs: Fix icon size not taken into account for offsetRémi Verschelde
Fixes #4107.
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-26Remove strand debug print, fix #3473George Marques
2016-01-22-Improved tab visibility, fixes #3314Juan Linietsky
2016-01-13Properly fix tab scrolling, fixes #3128, fixes #3314Juan Linietsky
2016-01-10-Make a rare corner case where disabling/reenabling mipmaps causes invalid ↵Juan Linietsky
texture state. Fixes #3102
2016-01-06Merge pull request #3159 from neikeq/tab_close_iconRémi Verschelde
Add tab close icon to the default theme